1#ifndef YAZE_APP_EDITOR_SYSTEM_SESSION_COLLISION_SOURCE_PAIRING_H_
2#define YAZE_APP_EDITOR_SYSTEM_SESSION_COLLISION_SOURCE_PAIRING_H_
6#include "absl/status/status.h"
15 Rom* replacement_rom,
const std::filesystem::path& json_path);
30 const std::filesystem::path& json_path);
The Rom class is used to load, save, and modify Rom data. This is a generic SNES ROM container and do...
Editors are the view controllers for the application.
absl::Status SaveRomWithCollisionSource(Rom *rom, const fs::path &json_path)
absl::Status ValidateRomCollisionSourceBinding(Rom *replacement_rom, const fs::path &json_path)