yaze 0.3.2
Link to the Past ROM Editor
 
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yaze::editor::MapPropertiesSystem Member List

This is the complete list of members for yaze::editor::MapPropertiesSystem, including all inherited members.

ApplyPropertyEdit(const OverworldPropertyEdit &edit)yaze::editor::MapPropertiesSystem
ApplyPropertyEditDirect(const OverworldPropertyEdit &edit)yaze::editor::MapPropertiesSystem
ApplyPropertyEdits(const std::vector< OverworldPropertyEdit > &edits, const std::string &description={})yaze::editor::MapPropertiesSystem
canvas_yaze::editor::MapPropertiesSystemprivate
center_map_callback_yaze::editor::MapPropertiesSystemprivate
CheckPropertyEditSupported(const OverworldPropertyEdit &edit) constyaze::editor::MapPropertiesSystem
current_map_provider_yaze::editor::MapPropertiesSystemprivate
CurrentGameState() constyaze::editor::MapPropertiesSystemprivate
CurrentGameState(int fallback) constyaze::editor::MapPropertiesSystemprivate
DrawCustomBackgroundColorEditor(int current_map, bool &show_custom_bg_color_editor)yaze::editor::MapPropertiesSystem
DrawOverlayEditor(int current_map, bool &show_overlay_editor)yaze::editor::MapPropertiesSystem
DrawOverlayPreviewOnMap(int current_map, int current_world, bool show_overlay_preview)yaze::editor::MapPropertiesSystem
edit_graphics_callback_yaze::editor::MapPropertiesSystemprivate
edit_tile16_callback_yaze::editor::MapPropertiesSystemprivate
entities_toggle_yaze::editor::MapPropertiesSystemprivate
entity_insert_callback_yaze::editor::MapPropertiesSystemprivate
force_refresh_graphics_yaze::editor::MapPropertiesSystemprivate
ForceRefreshGraphics(int map_index)yaze::editor::MapPropertiesSystem
ForceRefreshGraphicsCallback typedefyaze::editor::MapPropertiesSystem
game_state_yaze::editor::MapPropertiesSystemprivate
GetOverlayDescription(uint16_t overlay_id)yaze::editor::MapPropertiesSystemprivate
grid_toggle_yaze::editor::MapPropertiesSystemprivate
local_game_state_yaze::editor::MapPropertiesSystemprivate
map_jump_callback_yaze::editor::MapPropertiesSystemprivate
map_selection_callback_yaze::editor::MapPropertiesSystemprivate
MapPropertiesSystem(zelda3::Overworld *overworld, Rom *rom, std::array< gfx::Bitmap, zelda3::kExpandedMapCount > *maps_bmp=nullptr, gui::Canvas *canvas=nullptr, int *game_state=nullptr)yaze::editor::MapPropertiesSysteminlineexplicit
maps_bmp_yaze::editor::MapPropertiesSystemprivate
open_map_properties_callback_yaze::editor::MapPropertiesSystemprivate
overlay_toggle_yaze::editor::MapPropertiesSystemprivate
overworld_yaze::editor::MapPropertiesSystemprivate
PrepareMapForGraphicsRefresh(int map_index)yaze::editor::MapPropertiesSystemprivate
property_edit_batch_callback_yaze::editor::MapPropertiesSystemprivate
property_edit_callback_yaze::editor::MapPropertiesSystemprivate
PropertyEditBatchCallback typedefyaze::editor::MapPropertiesSystem
PropertyEditCallback typedefyaze::editor::MapPropertiesSystem
ReadPropertyValue(const OverworldPropertyEdit &edit) constyaze::editor::MapPropertiesSystem
refresh_map_palette_yaze::editor::MapPropertiesSystemprivate
refresh_map_properties_yaze::editor::MapPropertiesSystemprivate
refresh_overworld_map_yaze::editor::MapPropertiesSystemprivate
refresh_tile16_blockset_yaze::editor::MapPropertiesSystemprivate
RefreshCallback typedefyaze::editor::MapPropertiesSystem
RefreshMapCallback typedefyaze::editor::MapPropertiesSystem
RefreshMapPalette(int map_id)yaze::editor::MapPropertiesSystem
RefreshMapPaletteCallback typedefyaze::editor::MapPropertiesSystem
RefreshMapProperties(int map_id)yaze::editor::MapPropertiesSystem
RefreshOverworldMap()yaze::editor::MapPropertiesSystem
RefreshPaletteCallback typedefyaze::editor::MapPropertiesSystem
RefreshSiblingMapGraphics(int map_index, bool include_self=false)yaze::editor::MapPropertiesSystem
RefreshTile16Blockset()yaze::editor::MapPropertiesSystem
reset_view_callback_yaze::editor::MapPropertiesSystemprivate
resource_label_edit_callback_yaze::editor::MapPropertiesSystemprivate
ResourceLabelEditCallback typedefyaze::editor::MapPropertiesSystem
rom_yaze::editor::MapPropertiesSystemprivate
sample_tile16_callback_yaze::editor::MapPropertiesSystemprivate
SetContextNavigationCallbacks(std::function< void()> reset_view, std::function< void()> zoom_in, std::function< void()> zoom_out, std::function< void()> zoom_fit=nullptr, std::function< void()> center_map=nullptr)yaze::editor::MapPropertiesSysteminline
SetContextViewToggles(ContextViewToggle grid, ContextViewToggle entities, ContextViewToggle overlay_preview)yaze::editor::MapPropertiesSysteminline
SetCurrentGameState(int game_state)yaze::editor::MapPropertiesSystemprivate
SetCurrentMapProvider(std::function< int()> provider)yaze::editor::MapPropertiesSysteminline
SetEntityCallbacks(std::function< void(const std::string &, const OverworldContextTarget &)> insert_callback)yaze::editor::MapPropertiesSysteminline
SetMapJumpCallback(std::function< void(int)> callback)yaze::editor::MapPropertiesSysteminline
SetMapSelectionCallback(std::function< void(int, bool)> callback)yaze::editor::MapPropertiesSysteminline
SetOpenMapPropertiesCallback(std::function< void()> callback)yaze::editor::MapPropertiesSysteminline
SetPropertyEditBatchCallback(PropertyEditBatchCallback callback)yaze::editor::MapPropertiesSysteminline
SetPropertyEditCallback(PropertyEditCallback callback)yaze::editor::MapPropertiesSysteminline
SetRefreshCallbacks(RefreshMapCallback refresh_map_properties, RefreshCallback refresh_overworld_map, RefreshMapPaletteCallback refresh_map_palette, RefreshPaletteCallback refresh_tile16_blockset=nullptr, ForceRefreshGraphicsCallback force_refresh_graphics=nullptr)yaze::editor::MapPropertiesSysteminline
SetResourceLabelEditCallback(ResourceLabelEditCallback callback)yaze::editor::MapPropertiesSysteminline
SetShortcutHintProvider(std::function< std::string(const char *)> provider)yaze::editor::MapPropertiesSysteminline
SetTile16EditCallback(std::function< void(const OverworldContextTarget &)> callback)yaze::editor::MapPropertiesSysteminline
SetTile16GraphicsCallback(std::function< void(const OverworldContextTarget &)> callback)yaze::editor::MapPropertiesSysteminline
SetTile16SampleCallback(std::function< bool(const OverworldContextTarget &)> callback)yaze::editor::MapPropertiesSysteminline
SetupCanvasContextMenu(gui::Canvas &canvas, const OverworldContextTarget &target, bool &current_map_lock, int current_mode=0, project::YazeProject *project=nullptr, SharedClipboard *shared_clipboard=nullptr)yaze::editor::MapPropertiesSystem
shortcut_hint_yaze::editor::MapPropertiesSystemprivate
zoom_fit_callback_yaze::editor::MapPropertiesSystemprivate
zoom_in_callback_yaze::editor::MapPropertiesSystemprivate
zoom_out_callback_yaze::editor::MapPropertiesSystemprivate