| Draw(int ¤t_world, int ¤t_map, bool ¤t_map_lock, EditingMode ¤t_mode, EntityEditMode &entity_edit_mode, WorkspaceWindowManager *window_manager, Rom *rom, zelda3::Overworld *overworld, project::YazeProject *project, int game_state, const std::function< void()> &draw_appearance={}) | yaze::editor::OverworldToolbar | |