1#ifndef YAZE_APP_EDITOR_DUNGEON_DUNGEON_ENTRANCE_EDIT_POLICY_H_
2#define YAZE_APP_EDITOR_DUNGEON_DUNGEON_ENTRANCE_EDIT_POLICY_H_
9 "Spawn properties are read-only until the UI binds to the dedicated "
10 "DungeonSpawnPoint model.";
21 bool properties_changed) {
Dungeon Room Entrance or Spawn Point.
bool is_spawn_point() const
Editors are the view controllers for the application.
bool CanEditDungeonEntrance(int slot_index, const zelda3::RoomEntrance &entrance)
constexpr char kDungeonSpawnReadOnlyReason[]
bool MarkDungeonEntranceDirtyIfEditable(int slot_index, zelda3::RoomEntrance &entrance, bool properties_changed)
constexpr int kNumDungeonSpawnPoints
constexpr int kNumDungeonEntranceSlots