yaze 0.3.2
Link to the Past ROM Editor
 
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entity_editing_target.h
Go to the documentation of this file.
1#ifndef YAZE_APP_EDITOR_OVERWORLD_ENTITY_ENTITY_EDITING_TARGET_H_
2#define YAZE_APP_EDITOR_OVERWORLD_ENTITY_ENTITY_EDITING_TARGET_H_
3
4#include <optional>
5
10
11namespace yaze::editor {
12
15 std::optional<zelda3::OverworldItem> item_identity;
16 uint16_t map_id = 0;
17 int x = 0;
18 int y = 0;
19 uint8_t entrance_id = 0;
20 uint16_t entrance_map_pos = 0;
21 bool entrance_is_hole = false;
22 uint16_t exit_room_id = 0;
23 uint16_t exit_map_pos = 0;
24 uint8_t sprite_id = 0;
26 int sprite_layer = 0;
27};
28
29} // namespace yaze::editor
30
31#endif // YAZE_APP_EDITOR_OVERWORLD_ENTITY_ENTITY_EDITING_TARGET_H_
Editors are the view controllers for the application.
std::optional< zelda3::OverworldItem > item_identity