yaze 0.3.2
Link to the Past ROM Editor
 
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yaze::editor::GfxGroupEditor Member List

This is the complete list of members for yaze::editor::GfxGroupEditor, including all inherited members.

assignment_error_yaze::editor::GfxGroupEditorprivate
assignment_session_yaze::editor::GfxGroupEditorprivate
blockset_canvases_yaze::editor::GfxGroupEditorprivate
blockset_previews_yaze::editor::GfxGroupEditorprivate
current_palette_yaze::editor::GfxGroupEditorprivate
DetachRuntimeContext()yaze::editor::GfxGroupEditor
DrawAssignmentControls(GroupKind kind)yaze::editor::GfxGroupEditorprivate
DrawBlocksetViewer(bool sheet_only=false)yaze::editor::GfxGroupEditor
DrawMainUsage()yaze::editor::GfxGroupEditorprivate
DrawPaletteControls()yaze::editor::GfxGroupEditor
DrawRoomsetUsage()yaze::editor::GfxGroupEditorprivate
DrawRoomsetViewer()yaze::editor::GfxGroupEditor
DrawSheetPicker()yaze::editor::GfxGroupEditorprivate
DrawSpritesetUsage(int id)yaze::editor::GfxGroupEditorprivate
DrawSpritesetViewer(bool sheet_only=false)yaze::editor::GfxGroupEditor
EditGraphicsSheet(GroupKind kind, int group, int slot, int sheet)yaze::editor::GfxGroupEditorprivate
EditMainGraphicsSheet(int group, int slot, int sheet)yaze::editor::GfxGroupEditor
EditRoomsetGraphicsSheet(int group, int entry, int sheet)yaze::editor::GfxGroupEditor
fallback_yaze::editor::GfxGroupEditorprivate
game_data() constyaze::editor::GfxGroupEditorinline
game_data_yaze::editor::GfxGroupEditorprivate
GroupKind enum nameyaze::editor::GfxGroupEditorprivate
host_surface_hint_yaze::editor::GfxGroupEditorprivate
main_usage_yaze::editor::GfxGroupEditorprivate
MainUsageCallback typedefyaze::editor::GfxGroupEditor
pending_sheet_yaze::editor::GfxGroupEditorprivate
picker_expected_sheet_yaze::editor::GfxGroupEditorprivate
picker_group_yaze::editor::GfxGroupEditorprivate
picker_kind_yaze::editor::GfxGroupEditorprivate
picker_previews_yaze::editor::GfxGroupEditorprivate
PrepareSheetPreview(int sheet_id, gfx::SheetRole role, gfx::Bitmap &preview)yaze::editor::GfxGroupEditorprivate
ResetSheetPicker()yaze::editor::GfxGroupEditorprivate
rom() constyaze::editor::GfxGroupEditorinline
rom_yaze::editor::GfxGroupEditorprivate
roomset_canvases_yaze::editor::GfxGroupEditorprivate
roomset_previews_yaze::editor::GfxGroupEditorprivate
roomset_usage_yaze::editor::GfxGroupEditorprivate
RoomsetUsageCallback typedefyaze::editor::GfxGroupEditor
selected_main_slot_yaze::editor::GfxGroupEditorprivate
selected_roomset_entry_yaze::editor::GfxGroupEditorprivate
SetGameData(zelda3::GameData *data)yaze::editor::GfxGroupEditor
SetHostSurfaceHint(std::string hint)yaze::editor::GfxGroupEditorinline
SetMainUsageCallback(MainUsageCallback callback)yaze::editor::GfxGroupEditorinline
SetRom(Rom *rom)yaze::editor::GfxGroupEditor
SetRoomsetUsageCallback(RoomsetUsageCallback callback)yaze::editor::GfxGroupEditorinline
SetSelectedBlockset(uint8_t blockset)yaze::editor::GfxGroupEditorinline
SetSelectedRoomset(uint8_t roomset)yaze::editor::GfxGroupEditorinline
SetSelectedSpriteset(uint8_t spriteset)yaze::editor::GfxGroupEditorinline
SetUndoManager(UndoManager *undo)yaze::editor::GfxGroupEditorinline
SetWorkspaceState(GfxGroupWorkspaceState *state)yaze::editor::GfxGroupEditorinline
show_sheet_picker_yaze::editor::GfxGroupEditorprivate
spriteset_canvases_yaze::editor::GfxGroupEditorprivate
spriteset_previews_yaze::editor::GfxGroupEditorprivate
undo_yaze::editor::GfxGroupEditorprivate
Update()yaze::editor::GfxGroupEditor
UpdateCurrentPalette()yaze::editor::GfxGroupEditorprivate
usage_areas_yaze::editor::GfxGroupEditorprivate
usage_rom_yaze::editor::GfxGroupEditorprivate
usage_rooms_yaze::editor::GfxGroupEditorprivate
workspace_yaze::editor::GfxGroupEditorprivate
workspace_state() constyaze::editor::GfxGroupEditorinline
Ws()yaze::editor::GfxGroupEditorinlineprivate
Ws() constyaze::editor::GfxGroupEditorinlineprivate
~GfxGroupEditor()yaze::editor::GfxGroupEditor