yaze 0.3.2
Link to the Past ROM Editor
 
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yaze::editor::SpriteEditor Member List

This is the complete list of members for yaze::editor::SpriteEditor, including all inherited members.

active()yaze::editor::Editorinline
active_yaze::editor::Editorprotected
active_sprites_yaze::editor::SpriteEditorprivate
animation_playing_yaze::editor::SpriteEditorprivate
ApplyCurrentSpriteBinding()yaze::editor::SpriteEditorprivate
ApplySpritesetToSheets(int spriteset)yaze::editor::SpriteEditorprivate
asset_load_status_yaze::editor::SpriteEditorprivate
AuthoringSaveWorkflowTestPeeryaze::editor::SpriteEditorfriend
BeginSaveTransaction()yaze::editor::Editorinlinevirtual
BeginUndoTransaction()yaze::editor::SpriteEditorprivate
behavior_candidate_yaze::editor::SpriteEditorprivate
behavior_prefix_yaze::editor::SpriteEditorprivate
behavior_status_yaze::editor::SpriteEditorprivate
BindOracleBehaviorProfile()yaze::editor::SpriteEditor
BuildContextSnapshot() constyaze::editor::Editorinlinevirtual
CanCopy() constyaze::editor::Editorinlinevirtual
CanCut() constyaze::editor::Editorinlinevirtual
CanFind() constyaze::editor::Editorinlinevirtual
CanPaste() constyaze::editor::Editorinlinevirtual
CanRedo() constyaze::editor::Editorinlinevirtual
CanUndo() constyaze::editor::Editorinlinevirtual
CaptureCurrentSpriteSnapshot() constyaze::editor::SpriteEditorprivate
catalog_family_index_yaze::editor::SpriteEditorprivate
catalog_filter_yaze::editor::SpriteEditorprivate
catalog_path_yaze::editor::SpriteEditorprivate
catalog_project_yaze::editor::SpriteEditorprivate
catalog_raw_subtype_yaze::editor::SpriteEditorprivate
catalog_scroll_to_label_yaze::editor::SpriteEditorprivate
catalog_session_id_yaze::editor::SpriteEditorprivate
catalog_source() constyaze::editor::SpriteEditorinline
catalog_source_yaze::editor::SpriteEditorprivate
catalog_source_root_yaze::editor::SpriteEditorprivate
catalog_source_status_yaze::editor::SpriteEditorprivate
catalog_status_yaze::editor::SpriteEditorprivate
CheckCurrentSpriteSource()yaze::editor::SpriteEditor
Clear()yaze::editor::Editorinlinevirtual
CommitSaveTransaction()yaze::editor::Editorinlinevirtual
CommitUndoTransaction()yaze::editor::SpriteEditorprivate
context() constyaze::editor::Editorinline
ContributeStatus(StatusBar *)yaze::editor::Editorinlinevirtual
Copy() overrideyaze::editor::SpriteEditorvirtual
CreateNewZSprite()yaze::editor::SpriteEditorprivate
current_animation_index_yaze::editor::SpriteEditorprivate
current_custom_sprite() constyaze::editor::SpriteEditorinline
current_custom_sprite_index_yaze::editor::SpriteEditorprivate
current_frame_yaze::editor::SpriteEditorprivate
current_sheets_yaze::editor::SpriteEditorprivate
current_sprite_binding() constyaze::editor::SpriteEditor
current_sprite_id_yaze::editor::SpriteEditorprivate
CurrentPreviewLayout() constyaze::editor::SpriteEditorprivate
custom_sprite_bindings_yaze::editor::SpriteEditorprivate
custom_sprite_paths_yaze::editor::SpriteEditorprivate
custom_sprites_yaze::editor::SpriteEditorprivate
Cut() overrideyaze::editor::SpriteEditorvirtual
dependencies_yaze::editor::Editorprotected
draw_export_status_yaze::editor::SpriteEditorprivate
DrawAnimationList()yaze::editor::SpriteEditorprivate
DrawAnimationPanel()yaze::editor::SpriteEditorprivate
DrawBooleanProperties()yaze::editor::SpriteEditorprivate
DrawCurrentSheets()yaze::editor::SpriteEditorprivate
DrawCustomSprites()yaze::editor::SpriteEditorprivate
DrawCustomSpritesMetadata()yaze::editor::SpriteEditorprivate
DrawFrameEditor()yaze::editor::SpriteEditorprivate
DrawFrameTileWarnings()yaze::editor::SpriteEditorprivate
DrawSpriteAssetBindings()yaze::editor::SpriteEditorprivate
DrawSpriteBehaviorPanel()yaze::editor::SpriteEditorprivate
DrawSpriteCanvas()yaze::editor::SpriteEditorprivate
DrawSpriteCatalog()yaze::editor::SpriteEditorprivate
DrawSpritePropertiesPanel()yaze::editor::SpriteEditorprivate
DrawSpritesetPicker()yaze::editor::SpriteEditorprivate
DrawSpritesList()yaze::editor::SpriteEditorprivate
DrawStatProperties()yaze::editor::SpriteEditorprivate
DrawToolset()yaze::editor::SpriteEditorprivate
DrawUserRoutinesPanel()yaze::editor::SpriteEditorprivate
DrawVanillaSpriteEditor()yaze::editor::SpriteEditorprivate
DrawZSpriteOnCanvas()yaze::editor::SpriteEditorprivate
Editor()=defaultyaze::editor::Editor
EnsureCustomSpritePaths()yaze::editor::SpriteEditorprivate
ExportCurrentSpriteBehavior(const std::string &prefix)yaze::editor::SpriteEditor
ExportCurrentSpriteDraw()yaze::editor::SpriteEditor
Find() overrideyaze::editor::SpriteEditorinlinevirtual
frame_clipboard_yaze::editor::SpriteEditorprivate
frame_timer_yaze::editor::SpriteEditorprivate
game_data() constyaze::editor::Editorinline
GetCurrentZsmPath() constyaze::editor::SpriteEditorprivate
GetRedoDescription() constyaze::editor::Editorinlinevirtual
GetRomStatus() constyaze::editor::Editorinlinevirtual
GetUndoDescription() constyaze::editor::Editorinlinevirtual
gfx_buffer_loaded_yaze::editor::SpriteEditorprivate
graphics_binding_status_yaze::editor::SpriteEditorprivate
graphics_context_status_yaze::editor::SpriteEditorprivate
graphics_sheet_canvas_yaze::editor::SpriteEditorprivate
HandleEditorShortcuts()yaze::editor::SpriteEditorprivate
HasContext() constyaze::editor::Editorinline
ImportCatalogDraw(const zelda3::SpriteSourceBinding &binding, const std::string &catalog_key="")yaze::editor::SpriteEditor
Initialize() overrideyaze::editor::SpriteEditorvirtual
IsRomLoaded() constyaze::editor::Editorinlinevirtual
last_frame_time_yaze::editor::SpriteEditorprivate
Load() overrideyaze::editor::SpriteEditorvirtual
loaded_preview_revisions_yaze::editor::SpriteEditorprivate
loaded_preview_sheets_yaze::editor::SpriteEditorprivate
LoadSpriteGraphicsBuffer()yaze::editor::SpriteEditorprivate
LoadSpritePalettes(bool use_asset_binding=true)yaze::editor::SpriteEditorprivate
LoadZsmFile(const std::string &path)yaze::editor::SpriteEditorprivate
MakePanelTitle(const std::string &base_title) constyaze::editor::Editorinlineprotected
MakeWindowId(const std::string &base_id) constyaze::editor::Editorinlineprotected
MarkSpriteMutated()yaze::editor::SpriteEditorprivate
oam_bitmap_yaze::editor::SpriteEditorprivate
oam_config_yaze::editor::SpriteEditorprivate
OpenCatalogSource(const zelda3::SpriteSourceBinding &binding)yaze::editor::SpriteEditor
OpenSelectedOamGraphics()yaze::editor::SpriteEditorprivate
OpenSpriteAsset(const std::string &path)yaze::editor::SpriteEditor
palette_binding_status_yaze::editor::SpriteEditorprivate
Paste() overrideyaze::editor::SpriteEditorvirtual
pending_sprite_tab_yaze::editor::SpriteEditorprivate
PrepareForSessionTeardown()yaze::editor::Editorinlinevirtual
preview_graphics_owner_yaze::editor::SpriteEditorprivate
preview_needs_update_yaze::editor::SpriteEditorprivate
preview_palette_revision_yaze::editor::SpriteEditorprivate
preview_room_yaze::editor::SpriteEditorprivate
preview_spriteset_yaze::editor::SpriteEditorprivate
preview_use_room_palette_yaze::editor::SpriteEditorprivate
project() constyaze::editor::Editorinline
Redo() overrideyaze::editor::SpriteEditorinlinevirtual
RefreshCatalogIfChanged()yaze::editor::SpriteEditorprivate
RefreshSpritePreviewGraphics(bool use_asset_binding)yaze::editor::SpriteEditorprivate
ReloadProjectSpriteAssets()yaze::editor::SpriteEditor
ReloadSpriteCatalog()yaze::editor::SpriteEditor
RenderVanillaSprite(const zelda3::SpriteOamLayout &layout)yaze::editor::SpriteEditorprivate
RenderZSpriteFrame(int frame_index)yaze::editor::SpriteEditorprivate
RestoreFromSnapshot(const SpriteSnapshot &snapshot)yaze::editor::SpriteEditorprivate
RollbackSaveTransaction()yaze::editor::Editorinlinevirtual
rom() constyaze::editor::SpriteEditorinline
rom_yaze::editor::SpriteEditorprivate
room_palette_cache_yaze::editor::SpriteEditorprivate
room_palette_cache_room_yaze::editor::SpriteEditorprivate
SafeRomAccess(std::function< T()> accessor, const std::string &operation="") constyaze::editor::Editorinlineprotected
Save() overrideyaze::editor::SpriteEditorvirtual
SaveSpriteAsset(const std::string &path)yaze::editor::SpriteEditor
SaveZsmFile(const std::string &path)yaze::editor::SpriteEditorprivate
SaveZsmFileAs()yaze::editor::SpriteEditorprivate
selected_behavior_action_yaze::editor::SpriteEditorprivate
selected_routine_index_yaze::editor::SpriteEditorprivate
selected_tile_index_yaze::editor::SpriteEditorprivate
SelectVanillaSprite(int sprite_id)yaze::editor::SpriteEditorprivate
set_active(bool active)yaze::editor::Editorinline
set_rom(Rom *rom)yaze::editor::SpriteEditorinline
SetCurrentZsmPath(const std::string &path)yaze::editor::SpriteEditorprivate
SetDependencies(const EditorDependencies &deps) overrideyaze::editor::SpriteEditorvirtual
SetGameData(zelda3::GameData *game_data)yaze::editor::Editorinlinevirtual
SetSpriteBehavior(const project::SpriteBehavior &behavior)yaze::editor::SpriteEditor
SetSpriteGraphics(const std::array< uint8_t, 8 > &sheets, const std::array< project::SpritePaletteBinding, 8 > &rows)yaze::editor::SpriteEditor
sheets_loaded_yaze::editor::SpriteEditorprivate
show_tile_grid_yaze::editor::SpriteEditorprivate
source_check_status_yaze::editor::SpriteEditorprivate
source_checked_yaze::editor::SpriteEditorprivate
sprite_canvas_yaze::editor::SpriteEditorprivate
sprite_catalog() constyaze::editor::SpriteEditorinline
sprite_catalog_yaze::editor::SpriteEditorprivate
sprite_drawer_yaze::editor::SpriteEditorprivate
sprite_gfx_buffer_yaze::editor::SpriteEditorprivate
sprite_mutated_this_frame_yaze::editor::SpriteEditorprivate
sprite_palettes_yaze::editor::SpriteEditorprivate
sprite_preview_bitmap_yaze::editor::SpriteEditorprivate
SpriteEditor(Rom *rom=nullptr)yaze::editor::SpriteEditorinlineexplicit
SpriteEditorPreviewTestPeeryaze::editor::SpriteEditorfriend
status_yaze::editor::SpriteEditorprivate
tile_check_count_yaze::editor::SpriteEditorprivate
tile_check_key_yaze::editor::SpriteEditorprivate
tile_issues_yaze::editor::SpriteEditorprivate
toggle_active()yaze::editor::Editorinline
type() constyaze::editor::Editorinline
type_yaze::editor::Editorprotected
Undo() overrideyaze::editor::SpriteEditorinlinevirtual
undo_before_snapshot_yaze::editor::SpriteEditorprivate
undo_manager() constyaze::editor::Editorinline
undo_manager_yaze::editor::Editorprotected
undo_snapshot_pending_yaze::editor::SpriteEditorprivate
Update() overrideyaze::editor::SpriteEditorvirtual
UpdateAnimationPlayback(float delta_time)yaze::editor::SpriteEditorprivate
usage_areas_yaze::editor::SpriteEditorprivate
usage_rom_yaze::editor::SpriteEditorprivate
usage_rooms_yaze::editor::SpriteEditorprivate
vanilla_preview_bitmap_yaze::editor::SpriteEditorprivate
vanilla_preview_needs_update_yaze::editor::SpriteEditorprivate
version_manager() constyaze::editor::Editorinline
zsm_dirty_yaze::editor::SpriteEditorprivate
~Editor()=defaultyaze::editor::Editorvirtual