yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
Beta testing yaze

YAZE is pre-1.0. The desktop app is the best beta target; the web build is a preview and has more file-management and rendering limitations.

Good first test pass

  1. Download the latest desktop release for your platform.
  2. Open a clean, headerless ALttP ROM.
  3. Try a small edit in each area you care about:
    • Overworld Editor: switch to Brush mode, pick/sample a Tile16, paint a few tiles, save, reopen.
    • Dungeon Editor: open a room, move or add a small object/sprite, save, reopen.
    • Graphics/Palette/Message: make a tiny reversible edit and verify it persists.
  4. Try your real hack or Hyrule Magic project only after the clean-ROM smoke works.

ROM compatibility expectations

  • Clean US/JP ROMs should be the easiest path.
  • Expanded and patched ROMs are expected to improve over time, but may still expose editor write-range conflicts.
  • If a ROM already has IPS/ASM patches or Hyrule Magic edits, keep a clean ROM plus your patch sources when possible. That gives yaze a safer baseline and a clearer way to diagnose custom-memory conflicts.
  • If a "dirty" ROM fails, it is still useful: report it with the ROM shape, patches applied, editor action attempted, and whether it opens in other editors.

Common UX notes

  • Overworld Editor edits playable overworld areas: maps, Tile16 painting, entrances, exits, items, and sprites.
  • Screen Editor > Overworld Map edits the pause-menu world map art. It is a different screen editor, not the playable overworld editor.
  • For overworld painting, use Brush mode and pick a Tile16 from the selector, or right-click / use the eyedropper shortcut to sample an existing map tile.

Useful bug reports

Include:

  • Platform and release version.
  • ROM type: clean/expanded/patched/Hyrule Magic-derived.
  • Exact editor and action.
  • What you expected vs. what happened.
  • Whether save/reopen changed the result.
  • Screenshots or a short screen recording when the issue is visual or UX-related.