1#ifndef YAZE_CORE_GFX_SHEET_POLICY_ADAPTER_H_
2#define YAZE_CORE_GFX_SHEET_POLICY_ADAPTER_H_
4#include "absl/status/statusor.h"
21 const HackManifest& manifest);
26 const project::YazeProject& project);
32 const project::YazeProject* project);
Which graphics sheets exist, which tables use them, and which 16x16 blocks are free.
Locates graphics sheets in the ROM and writes edited sheets back.
absl::StatusOr< zelda3::GfxSheetWritePolicy > BuildGfxSheetWritePolicy(const HackManifest &manifest)
zelda3::GfxSheetInventoryOptions BuildGfxSheetInventoryOptions(const project::YazeProject *project)