yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
yaze::editor::AssemblyEditor Member List

This is the complete list of members for yaze::editor::AssemblyEditor, including all inherited members.

::yaze::test::AssemblyEditorGuiTestAccessyaze::editor::AssemblyEditorfriend
active()yaze::editor::Editorinline
active_yaze::editor::Editorprotected
active_cursor_position() constyaze::editor::AssemblyEditor
active_file_id_yaze::editor::AssemblyEditorprivate
active_file_path() constyaze::editor::AssemblyEditor
active_files_yaze::editor::AssemblyEditorprivate
ApplyPatchToRom()yaze::editor::AssemblyEditor
asar_yaze::editor::AssemblyEditorprivate
asar_initialized_yaze::editor::AssemblyEditorprivate
asar_wrapper()yaze::editor::AssemblyEditorinline
AssemblyEditor(Rom *rom=nullptr)yaze::editor::AssemblyEditorinlineexplicit
BuildProjectGraphBankQuery() constyaze::editor::AssemblyEditorprivate
BuildProjectGraphLookupQuery(uint32_t address) constyaze::editor::AssemblyEditorprivate
ChangeActiveFile(const std::string_view &filename)yaze::editor::AssemblyEditor
Clear()yaze::editor::Editorinlinevirtual
ClearErrorMarkers()yaze::editor::AssemblyEditor
ClearSymbolJumpCache()yaze::editor::AssemblyEditorprivate
context() constyaze::editor::Editorinline
ContributeStatus(StatusBar *)yaze::editor::Editorinlinevirtual
Copy() overrideyaze::editor::AssemblyEditorvirtual
current_file_yaze::editor::AssemblyEditorprivate
current_file_id_yaze::editor::AssemblyEditorprivate
current_folder_yaze::editor::AssemblyEditorprivate
CurrentDisassemblyBank() constyaze::editor::AssemblyEditorprivate
Cut() overrideyaze::editor::AssemblyEditorvirtual
dependencies_yaze::editor::Editorprotected
disasm_instruction_count_yaze::editor::AssemblyEditorprivate
disasm_query_yaze::editor::AssemblyEditorprivate
disasm_status_yaze::editor::AssemblyEditorprivate
DrawAssembleMenu()yaze::editor::AssemblyEditorprivate
DrawBuildOutput()yaze::editor::AssemblyEditorprivate
DrawCodeEditor()yaze::editor::AssemblyEditorprivate
DrawCurrentFolder()yaze::editor::AssemblyEditorprivate
DrawDisassemblyContent()yaze::editor::AssemblyEditorprivate
DrawEditMenu()yaze::editor::AssemblyEditorprivate
DrawFileBrowser()yaze::editor::AssemblyEditorprivate
DrawFileMenu()yaze::editor::AssemblyEditorprivate
DrawFileTabView()yaze::editor::AssemblyEditorprivate
DrawSymbolPanel()yaze::editor::AssemblyEditorprivate
DrawSymbolsContent()yaze::editor::AssemblyEditorprivate
DrawToolbarContent()yaze::editor::AssemblyEditorprivate
DrawToolset()yaze::editor::AssemblyEditorprivate
Editor()=defaultyaze::editor::Editor
file_is_loaded_yaze::editor::AssemblyEditorprivate
files_yaze::editor::AssemblyEditorprivate
Find() overrideyaze::editor::AssemblyEditorinlinevirtual
game_data() constyaze::editor::Editorinline
GenerateZ3Disassembly()yaze::editor::AssemblyEditorprivate
GetActiveEditor()yaze::editor::AssemblyEditorprivate
GetActiveEditor() constyaze::editor::AssemblyEditorprivate
GetRedoDescription() constyaze::editor::Editorinlinevirtual
GetRomStatus() constyaze::editor::Editorinlinevirtual
GetUndoDescription() constyaze::editor::Editorinlinevirtual
HasActiveFile() constyaze::editor::AssemblyEditorinlineprivate
HasContext() constyaze::editor::Editorinline
Initialize() overrideyaze::editor::AssemblyEditorvirtual
InlineUpdate()yaze::editor::AssemblyEditor
is_asar_initialized() constyaze::editor::AssemblyEditorinline
IsRomLoaded() constyaze::editor::Editorinlinevirtual
JumpToReference(const std::string &reference)yaze::editor::AssemblyEditor
JumpToSymbolDefinition(const std::string &symbol)yaze::editor::AssemblyEditor
last_diagnostics() constyaze::editor::AssemblyEditorinline
last_diagnostics_yaze::editor::AssemblyEditorprivate
last_errors_yaze::editor::AssemblyEditorprivate
last_warnings_yaze::editor::AssemblyEditorprivate
Load() overrideyaze::editor::AssemblyEditorvirtual
LoadSelectedZ3DisassemblyFile()yaze::editor::AssemblyEditorprivate
MakePanelTitle(const std::string &base_title) constyaze::editor::Editorinlineprotected
MakeWindowId(const std::string &base_id) constyaze::editor::Editorinlineprotected
NavigateDisassemblyQuery()yaze::editor::AssemblyEditorprivate
open_files_yaze::editor::AssemblyEditorprivate
OpenFolder(const std::string &folder_path)yaze::editor::AssemblyEditor
Paste() overrideyaze::editor::AssemblyEditorvirtual
PollZ3DisassemblyTask()yaze::editor::AssemblyEditorprivate
Redo() overrideyaze::editor::AssemblyEditorvirtual
RefreshSelectedZ3DisassemblyMetadata()yaze::editor::AssemblyEditorprivate
RefreshZ3DisassemblyFiles()yaze::editor::AssemblyEditorprivate
ResolveZ3DisasmCommand() constyaze::editor::AssemblyEditorprivate
ResolveZ3DisasmOutputDir() constyaze::editor::AssemblyEditorprivate
ResolveZ3DisasmRomPath() constyaze::editor::AssemblyEditorprivate
rom() constyaze::editor::AssemblyEditorinline
rom_yaze::editor::AssemblyEditorprivate
RunProjectGraphQueryInDrawer(const std::vector< std::string > &args, const std::string &title)yaze::editor::AssemblyEditorprivate
SafeRomAccess(std::function< T()> accessor, const std::string &operation="") constyaze::editor::Editorinlineprotected
Save() overrideyaze::editor::AssemblyEditorvirtual
SelectedZ3DisasmBankIndex() constyaze::editor::AssemblyEditorprivate
set_active(bool active)yaze::editor::Editorinline
SetDependencies(const EditorDependencies &deps)yaze::editor::Editorinlinevirtual
SetGameData(zelda3::GameData *game_data)yaze::editor::Editorinlinevirtual
SetRom(Rom *rom)yaze::editor::AssemblyEditorinline
show_symbol_panel_yaze::editor::AssemblyEditorprivate
symbol_jump_cache_yaze::editor::AssemblyEditorprivate
symbol_jump_negative_cache_yaze::editor::AssemblyEditorprivate
symbol_jump_root_yaze::editor::AssemblyEditorprivate
symbols() constyaze::editor::AssemblyEditorinline
symbols_yaze::editor::AssemblyEditorprivate
text_editor_yaze::editor::AssemblyEditorprivate
toggle_active()yaze::editor::Editorinline
type() constyaze::editor::Editorinline
type_yaze::editor::Editorprotected
Undo() overrideyaze::editor::AssemblyEditorvirtual
undo_manager() constyaze::editor::Editorinline
undo_manager_yaze::editor::Editorprotected
Update() overrideyaze::editor::AssemblyEditorvirtual
UpdateCodeView()yaze::editor::AssemblyEditor
UpdateErrorMarkers(const core::AsarPatchResult &result)yaze::editor::AssemblyEditor
ValidateCurrentFile()yaze::editor::AssemblyEditor
z3disasm_all_banks_yaze::editor::AssemblyEditorprivate
z3disasm_bank_end_yaze::editor::AssemblyEditorprivate
z3disasm_bank_start_yaze::editor::AssemblyEditorprivate
z3disasm_files_yaze::editor::AssemblyEditorprivate
z3disasm_hook_jumps_yaze::editor::AssemblyEditorprivate
z3disasm_output_dir_yaze::editor::AssemblyEditorprivate
z3disasm_selected_contents_yaze::editor::AssemblyEditorprivate
z3disasm_selected_index_yaze::editor::AssemblyEditorprivate
z3disasm_selected_path_yaze::editor::AssemblyEditorprivate
z3disasm_source_jumps_yaze::editor::AssemblyEditorprivate
z3disasm_status_yaze::editor::AssemblyEditorprivate
z3disasm_task_yaze::editor::AssemblyEditorprivate
z3disasm_task_acknowledged_yaze::editor::AssemblyEditorprivate
~Editor()=defaultyaze::editor::Editorvirtual