1#ifndef YAZE_ZELDA3_DUNGEON_ROOM_CENSUS_VANILLA_FINGERPRINTS_H_
2#define YAZE_ZELDA3_DUNGEON_ROOM_CENSUS_VANILLA_FINGERPRINTS_H_
23 const std::vector<std::vector<uint16_t>>& fingerprints,
24 const std::string& source_note);
Zelda 3 specific classes and functions.
std::vector< uint16_t > BuiltinVanillaRoomFingerprint(int room_id)
bool HasBuiltinVanillaRoomFingerprints()
std::string FormatVanillaFingerprintTable(const std::vector< std::vector< uint16_t > > &fingerprints, const std::string &source_note)