
Directories | |
| atlas | |
| cutscene | |
| dungeon | |
| formats | |
| graphics | |
| music | |
| overworld | |
| screen | |
| sprite | |
Files | |
| common.cc | |
| common.h | |
| game_data.cc | |
| game_data.h | |
| gfx_sheet_inventory.cc | |
| gfx_sheet_inventory.h | |
| Which graphics sheets exist, which tables use them, and which 16x16 blocks are free. | |
| gfx_sheet_png.cc | |
| gfx_sheet_png.h | |
| 3bpp graphics sheets to and from indexed PNGs. | |
| gfx_sheet_storage.cc | |
| gfx_sheet_storage.h | |
| Locates graphics sheets in the ROM and writes edited sheets back. | |
| graphics_sheet_store.cc | |
| graphics_sheet_store.h | |
| One ROM session's graphics sheet pixels, with a revision per sheet. | |
| palette_constants.cc | |
| palette_constants.h | |
| resource_labels.cc | |
| resource_labels.h | |
| zelda3_labels.cc | |
| zelda3_labels.h | |
| zelda3_version.cc | |