yaze 0.3.2
Link to the Past ROM Editor
 
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yaze::editor::SpriteEditorPanel Member List

This is the complete list of members for yaze::editor::SpriteEditorPanel, including all inherited members.

cache_yaze::editor::WindowContentprivate
cache_valid_yaze::editor::WindowContentprivate
canvas_viewer_yaze::editor::SpriteEditorPanelprivate
CascadeCloseChildren() constyaze::editor::WindowContentinlinevirtual
ClearCache()yaze::editor::WindowContentinlineprotected
current_room_id_yaze::editor::SpriteEditorPanelprivate
Draw(bool *p_open) overrideyaze::editor::SpriteEditorPanelinlinevirtual
DrawPlacementControls()yaze::editor::SpriteEditorPanelinlineprivate
DrawRoomSprites()yaze::editor::SpriteEditorPanelinlineprivate
DrawSpriteProperties()yaze::editor::SpriteEditorPanelinlineprivate
DrawSpriteSelector()yaze::editor::SpriteEditorPanelinlineprivate
DrawWithLazyInit(bool *p_open)yaze::editor::WindowContentinline
GetCached(const std::string &key, std::function< T()> compute)yaze::editor::WindowContentinlineprotected
GetContextScope() constyaze::editor::WindowContentinlinevirtual
GetDisabledTooltip() constyaze::editor::WindowContentinlinevirtual
GetDisplayName() const overrideyaze::editor::SpriteEditorPanelinlinevirtual
GetEditorCategory() const overrideyaze::editor::SpriteEditorPanelinlinevirtual
GetIcon() const overrideyaze::editor::SpriteEditorPanelinlinevirtual
GetId() const overrideyaze::editor::SpriteEditorPanelinlinevirtual
GetParentPanelId() constyaze::editor::WindowContentinlinevirtual
GetPreferredWidth() constyaze::editor::WindowContentinlinevirtual
GetPriority() const overrideyaze::editor::SpriteEditorPanelinlinevirtual
GetScope() constyaze::editor::WindowContentinlinevirtual
GetShortcutHint() constyaze::editor::WindowContentinlinevirtual
GetSpriteCategoryName(int sprite_id)yaze::editor::SpriteEditorPanelinlineprivate
GetSpriteTypeColor(int sprite_id, const AgentUITheme &theme)yaze::editor::SpriteEditorPanelinlineprivate
GetSpriteTypeIcon(int sprite_id)yaze::editor::SpriteEditorPanelinlineprivate
GetWindowLifecycle() constyaze::editor::WindowContentinlinevirtual
GetWorkflowDescription() constyaze::editor::WindowContentinlinevirtual
GetWorkflowGroup() constyaze::editor::WindowContentinlinevirtual
GetWorkflowLabel() constyaze::editor::WindowContentinlinevirtual
GetWorkflowPriority() constyaze::editor::WindowContentinlinevirtual
InvalidateCache()yaze::editor::WindowContentinlineprotected
InvalidateLazyInit()yaze::editor::WindowContentinline
IsCacheValid() constyaze::editor::WindowContentinlineprotected
IsEnabled() constyaze::editor::WindowContentinlinevirtual
IsVisibleByDefault() constyaze::editor::WindowContentinlinevirtual
lazy_init_done_yaze::editor::WindowContentprivate
MatchesFilter(int sprite_id)yaze::editor::SpriteEditorPanelinlineprivate
OnClose()yaze::editor::WindowContentinlinevirtual
OnFirstDraw()yaze::editor::WindowContentinlinevirtual
OnFocus()yaze::editor::WindowContentinlinevirtual
OnOpen()yaze::editor::WindowContentinlinevirtual
placement_mode_yaze::editor::SpriteEditorPanelprivate
PreferAutoHideTabBar() constyaze::editor::WindowContentinlinevirtual
RequiresLazyInit() constyaze::editor::WindowContentinlinevirtual
rooms_yaze::editor::SpriteEditorPanelprivate
search_filter_yaze::editor::SpriteEditorPanelprivate
selected_category_yaze::editor::SpriteEditorPanelprivate
selected_sprite_id_yaze::editor::SpriteEditorPanelprivate
selected_sprite_list_index_yaze::editor::SpriteEditorPanelprivate
SetCanvasViewer(DungeonCanvasViewer *viewer)yaze::editor::SpriteEditorPanelinline
SetSpritePlacedCallback(std::function< void(const zelda3::Sprite &)> callback)yaze::editor::SpriteEditorPanelinline
sprite_placed_callback_yaze::editor::SpriteEditorPanelprivate
SpriteEditorPanel(int *current_room_id, DungeonRoomStore *rooms, DungeonCanvasViewer *canvas_viewer=nullptr)yaze::editor::SpriteEditorPanelinline
~WindowContent()=defaultyaze::editor::WindowContentvirtual