yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
yaze::editor::Tile16Editor Member List

This is the complete list of members for yaze::editor::Tile16Editor, including all inherited members.

active_quadrant() constyaze::editor::Tile16Editorinline
AnalyzeTile8SourceData() constyaze::editor::Tile16Editorinline
ApplyPaletteToAll(uint8_t palette_id)yaze::editor::Tile16Editorinline
ApplyPaletteToQuadrant(int quadrant, uint8_t palette_id)yaze::editor::Tile16Editorinline
BindDocument(std::vector< gfx::Tile16 > *definitions, UndoManager *history, std::function< void()> before_edit={})yaze::editor::Tile16Editorinline
blockset_canvas_yaze::editor::Tile16Editorprivate
blockset_selector_yaze::editor::Tile16Editorprivate
ClearScratchSpace(int slot)yaze::editor::Tile16Editorinline
ClearTile16()yaze::editor::Tile16Editorinline
CommitAllChanges()yaze::editor::Tile16Editorinline
CommitChangesToBlockset()yaze::editor::Tile16Editorinline
CommitChangesToOverworld()yaze::editor::Tile16Editorinline
CopyTile16ToClipboard(int tile_id)yaze::editor::Tile16Editorinline
CreateRemappedPaletteForViewing(const gfx::SnesPalette &source, int target_row) constyaze::editor::Tile16Editorinline
current_palette() constyaze::editor::Tile16Editorinline
current_tile16() constyaze::editor::Tile16Editorinline
current_tile8() constyaze::editor::Tile16Editorinline
CyclePalette(bool forward=true)yaze::editor::Tile16Editorinline
DiscardAllChanges()yaze::editor::Tile16Editorinline
DiscardChanges()yaze::editor::Tile16Editorinline
DiscardCurrentTileChanges()yaze::editor::Tile16Editorinline
DrawBrushAndTilePaletteControls(bool show_debug_info)yaze::editor::Tile16Editorprivate
DrawCompactActionStatusRow(bool *show_debug_info, bool *show_advanced_controls)yaze::editor::Tile16Editorprivate
DrawContextMenu()yaze::editor::Tile16Editor
DrawManualTile8Inputs()yaze::editor::Tile16Editor
DrawPaletteSettings()yaze::editor::Tile16Editor
DrawPrimaryActionControls()yaze::editor::Tile16Editorprivate
DrawScratchSpace()yaze::editor::Tile16Editor
DrawTile16Editor()yaze::editor::Tile16Editor
DrawTile16EditorWorkbenchColumn(bool show_debug_info, bool show_advanced_controls)yaze::editor::Tile16Editorprivate
DrawTile16NavigationHeader(int total_tiles)yaze::editor::Tile16Editorprivate
DrawTile8SourcePanel(float preferred_height=0.0f)yaze::editor::Tile16Editorprivate
DrawTile8UsageOverlay()yaze::editor::Tile16Editorprivate
DrawToCurrentTile16(ImVec2 pos, const gfx::Bitmap *source_tile=nullptr)yaze::editor::Tile16Editor
edit_mode() constyaze::editor::Tile16Editorinline
EnableLivePreview(bool enable)yaze::editor::Tile16Editorinline
FillTile16WithTile8(int tile8_id)yaze::editor::Tile16Editorinline
FlipTile16Horizontal()yaze::editor::Tile16Editorinline
FlipTile16Vertical()yaze::editor::Tile16Editorinline
game_data() constyaze::editor::Tile16Editorinline
GetActualPaletteSlot(int palette_button, int sheet_index) constyaze::editor::Tile16Editorinline
GetActualPaletteSlotForCurrentTile16() constyaze::editor::Tile16Editorinline
GetCurrentTile16Data()yaze::editor::Tile16Editorinline
GetEncodedPaletteRow(uint8_t pixel_value) constyaze::editor::Tile16Editorinline
GetPendingTileBitmap(int tile_id) constyaze::editor::Tile16Editorinline
GetSheetIndexForTile8(int tile8_id) constyaze::editor::Tile16Editorinline
graphics_open_status_yaze::editor::Tile16Editorprivate
HandleKeyboardShortcuts()yaze::editor::Tile16Editorprivate
HandleTile16CanvasClick(const ImVec2 &tile_position, bool left_click, bool right_click)yaze::editor::Tile16Editor
HandleTile8SourceSelection(bool right_clicked, float display_scale)yaze::editor::Tile16Editorprivate
has_pending_changes() constyaze::editor::Tile16Editorinline
Initialize(gfx::Bitmap &tile16_blockset_bmp, gfx::Bitmap &current_gfx_bmp, std::array< uint8_t, 0x200 > &all_tiles_types)yaze::editor::Tile16Editor
is_tile_modified(int tile_id) constyaze::editor::Tile16Editorinline
IsTile16Valid(int tile_id) constyaze::editor::Tile16Editorinline
LoadLayoutFromScratch(int slot)yaze::editor::Tile16Editor
LoadTile16FromScratchSpace(int slot)yaze::editor::Tile16Editorinline
LoadTile8()yaze::editor::Tile16Editorinline
MarkCurrentTileModified()yaze::editor::Tile16Editorinline
multi_select_mode_yaze::editor::Tile16Editorprivate
notify_paletteyaze::editor::Tile16Editorprivate
notify_tile16yaze::editor::Tile16Editorprivate
open_graphics_for_quadrant_yaze::editor::Tile16Editorprivate
OpenGraphicsForActiveQuadrant()yaze::editor::Tile16Editorinline
palette_editor_yaze::editor::Tile16Editorprivate
palettesets_yaze::gfx::GfxContextprotectedstatic
PasteTile16FromClipboard()yaze::editor::Tile16Editorinline
pending_changes_count() constyaze::editor::Tile16Editorinline
PickTile8FromTile16(const ImVec2 &position)yaze::editor::Tile16Editor
PreviewPaletteChange(uint8_t palette_id)yaze::editor::Tile16Editorinline
Redo()yaze::editor::Tile16Editorinline
RefreshAllPalettes()yaze::editor::Tile16Editorinline
RefreshTile16Blockset()yaze::editor::Tile16Editorinline
RegenerateTile16BitmapFromROM()yaze::editor::Tile16Editorinline
ReplaceCurrentTile(const gfx::Tile16 &data)yaze::editor::Tile16Editorinline
RequestTileSwitch(int target_tile_id)yaze::editor::Tile16Editorinline
rom() constyaze::editor::Tile16Editorinline
RotateTile16()yaze::editor::Tile16Editorinline
SaveLayoutToScratch(int slot)yaze::editor::Tile16Editorinline
SaveTile16ToROM()yaze::editor::Tile16Editorinline
SaveTile16ToScratchSpace(int slot)yaze::editor::Tile16Editorinline
selected_tile16_for_testing() constyaze::editor::Tile16Editorinline
selected_tiles_yaze::editor::Tile16Editorprivate
selection_start_tile_yaze::editor::Tile16Editorprivate
session_yaze::editor::Tile16Editorprivate
set_active_quadrant(int quadrant)yaze::editor::Tile16Editorinline
set_current_palette(int palette)yaze::editor::Tile16Editorinline
set_edit_mode(Tile16EditMode mode)yaze::editor::Tile16Editorinline
set_on_changes_committed(std::function< absl::Status(const std::vector< Tile16Commit > &)> callback)yaze::editor::Tile16Editorinline
set_on_current_tile_changed(std::function< void(int)> callback)yaze::editor::Tile16Editorinline
set_on_document_changed(std::function< void(const std::vector< Tile16Commit > &)> callback)yaze::editor::Tile16Editorinline
set_palette(const gfx::SnesPalette &palette)yaze::editor::Tile16Editorinline
SetCurrentTile(int id)yaze::editor::Tile16Editorinline
SetGameData(zelda3::GameData *game_data)yaze::editor::Tile16Editorinline
SetOpenGraphicsForQuadrant(std::function< absl::Status(int, int)> callback)yaze::editor::Tile16Editorinline
SetRom(Rom *rom)yaze::editor::Tile16Editorinline
stamp_preview_bitmap_yaze::editor::Tile16Editorprivate
status_yaze::editor::Tile16Editorprivate
tile16_edit_canvas_yaze::editor::Tile16Editorprivate
Tile16Editor(Rom *rom, gfx::Tilemap *tile16_blockset)yaze::editor::Tile16Editorinline
Tile16PreviewDisplayPixelToTilePosition(const ImVec2 &display_position)yaze::editor::Tile16Editorstatic
tile8_source_canvas_yaze::editor::Tile16Editorprivate
Tile8PreviewBitmapForTesting() constyaze::editor::Tile16Editorinline
tile_edit_table_yaze::editor::Tile16Editorprivate
Undo()yaze::editor::Tile16Editorinline
Update()yaze::editor::Tile16Editor
UpdateAsPanel()yaze::editor::Tile16Editor
UpdateBlockset()yaze::editor::Tile16Editor
UpdateBlocksetBitmap()yaze::editor::Tile16Editorinline
UpdateLivePreview()yaze::editor::Tile16Editorinline
UpdateOverworldTilemap()yaze::editor::Tile16Editorinline
UpdateROMTile16Data()yaze::editor::Tile16Editorinline
UpdateTile16Edit()yaze::editor::Tile16Editor
UpdateTile8Palette(int tile8_id)yaze::editor::Tile16Editorinline
ValidateTile16Data()yaze::editor::Tile16Editorinline