yaze 0.3.2
Link to the Past ROM Editor
 
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yaze::editor::PaletteControlsPanel Member List

This is the complete list of members for yaze::editor::PaletteControlsPanel, including all inherited members.

ApplyPaletteToAllSheets()yaze::editor::PaletteControlsPanelprivate
ApplyPaletteToSheet(uint16_t sheet_id)yaze::editor::PaletteControlsPanelprivate
cache_yaze::editor::WindowContentprivate
cache_valid_yaze::editor::WindowContentprivate
CascadeCloseChildren() constyaze::editor::WindowContentinlinevirtual
ClearCache()yaze::editor::WindowContentinlineprotected
Draw(bool *p_open) overrideyaze::editor::PaletteControlsPanelvirtual
DrawApplyButtons()yaze::editor::PaletteControlsPanelprivate
DrawPaletteDisplay()yaze::editor::PaletteControlsPanelprivate
DrawPaletteGroupSelector()yaze::editor::PaletteControlsPanelprivate
DrawPresets()yaze::editor::PaletteControlsPanelprivate
DrawWithLazyInit(bool *p_open)yaze::editor::WindowContentinline
game_data_yaze::editor::PaletteControlsPanelprivate
GetCached(const std::string &key, std::function< T()> compute)yaze::editor::WindowContentinlineprotected
GetContextScope() constyaze::editor::WindowContentinlinevirtual
GetDisabledTooltip() constyaze::editor::WindowContentinlinevirtual
GetDisplayName() const overrideyaze::editor::PaletteControlsPanelinlinevirtual
GetEditorCategory() const overrideyaze::editor::PaletteControlsPanelinlinevirtual
GetIcon() const overrideyaze::editor::PaletteControlsPanelinlinevirtual
GetId() const overrideyaze::editor::PaletteControlsPanelinlinevirtual
GetParentPanelId() constyaze::editor::WindowContentinlinevirtual
GetPreferredWidth() constyaze::editor::WindowContentinlinevirtual
GetPriority() const overrideyaze::editor::PaletteControlsPanelinlinevirtual
GetScope() constyaze::editor::WindowContentinlinevirtual
GetShortcutHint() constyaze::editor::WindowContentinlinevirtual
GetWindowLifecycle() constyaze::editor::WindowContentinlinevirtual
GetWorkflowDescription() constyaze::editor::WindowContentinlinevirtual
GetWorkflowGroup() constyaze::editor::WindowContentinlinevirtual
GetWorkflowLabel() constyaze::editor::WindowContentinlinevirtual
GetWorkflowPriority() constyaze::editor::WindowContentinlinevirtual
Initialize()yaze::editor::PaletteControlsPanel
InvalidateCache()yaze::editor::WindowContentinlineprotected
InvalidateLazyInit()yaze::editor::WindowContentinline
IsCacheValid() constyaze::editor::WindowContentinlineprotected
IsEnabled() constyaze::editor::WindowContentinlinevirtual
IsVisibleByDefault() constyaze::editor::WindowContentinlinevirtual
lazy_init_done_yaze::editor::WindowContentprivate
OnClose()yaze::editor::WindowContentinlinevirtual
OnFirstDraw()yaze::editor::WindowContentinlinevirtual
OnFocus()yaze::editor::WindowContentinlinevirtual
OnOpen()yaze::editor::WindowContentinlinevirtual
PaletteControlsPanel(GraphicsEditorState *state, Rom *rom, zelda3::GameData *game_data=nullptr)yaze::editor::PaletteControlsPanelinlineexplicit
PreferAutoHideTabBar() constyaze::editor::WindowContentinlinevirtual
RequiresLazyInit() constyaze::editor::WindowContentinlinevirtual
rom_yaze::editor::PaletteControlsPanelprivate
SetGameData(zelda3::GameData *game_data)yaze::editor::PaletteControlsPanelinline
SetRom(Rom *rom)yaze::editor::PaletteControlsPanelinline
state_yaze::editor::PaletteControlsPanelprivate
Update()yaze::editor::PaletteControlsPanel
~WindowContent()=defaultyaze::editor::WindowContentvirtual