yaze 0.3.2
Link to the Past ROM Editor
 
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palette_editor.h
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1#ifndef YAZE_APP_EDITOR_PALETTE_EDITOR_H
2#define YAZE_APP_EDITOR_PALETTE_EDITOR_H
3
4#include <deque>
5#include <string>
6#include <vector>
7
8#include "absl/status/status.h"
9#include "app/editor/editor.h"
11
14#include "imgui/imgui.h"
15#include "rom/rom.h"
16
17namespace yaze {
18namespace editor {
19
20namespace palette_internal {
21
29
31 public:
32 void RecordChange(const std::string& group_name, size_t palette_index,
33 size_t color_index, const gfx::SnesColor& original_color,
34 const gfx::SnesColor& new_color) {
35 if (recent_changes_.size() >= kMaxHistorySize) {
36 recent_changes_.pop_front();
37 }
38
39 recent_changes_.push_back(
40 {group_name, palette_index, color_index, original_color, new_color});
41 }
42
43 gfx::SnesColor RestoreOriginalColor(const std::string& group_name,
44 size_t palette_index,
45 size_t color_index) const {
46 for (const auto& change : recent_changes_) {
47 if (change.group_name == group_name &&
48 change.palette_index == palette_index &&
49 change.color_index == color_index) {
50 return change.original_color;
51 }
52 }
53 return gfx::SnesColor();
54 }
55
56 auto size() const { return recent_changes_.size(); }
57
59 return recent_changes_[index].new_color;
60 }
62 return recent_changes_[index].original_color;
63 }
64
65 const std::deque<PaletteChange>& GetRecentChanges() const {
66 return recent_changes_;
67 }
68
69 private:
70 std::deque<PaletteChange> recent_changes_;
71 static const size_t kMaxHistorySize = 50;
72};
73} // namespace palette_internal
74
75absl::Status DisplayPalette(gfx::SnesPalette& palette, bool loaded);
76
81class PaletteEditor : public Editor {
82 public:
83 explicit PaletteEditor(Rom* rom = nullptr) : rom_(rom) {
85 custom_palette_.push_back(gfx::SnesColor(0x7FFF));
86 }
87
88 void Initialize() override;
89 absl::Status Load() override;
90 absl::Status Update() override;
91 absl::Status Cut() override { return absl::OkStatus(); }
92 absl::Status Copy() override { return absl::OkStatus(); }
93 absl::Status Paste() override { return absl::OkStatus(); }
94 absl::Status Undo() override;
95 absl::Status Redo() override;
96 absl::Status Find() override { return absl::OkStatus(); }
97 absl::Status Save() override;
98
99 void set_rom(Rom* rom) { rom_ = rom; }
100 Rom* rom() const { return rom_; }
101
102 // Override to propagate game_data to embedded components
106
112 void JumpToPalette(const std::string& group_name, int palette_index);
113
114 private:
115 void DrawToolset();
116 void DrawControlPanel();
119
120 // Category and search UI methods
122 void DrawSearchBar();
123 bool PassesSearchFilter(const std::string& group_name) const;
124 bool* GetShowFlagForGroup(const std::string& group_name);
125
126 // Legacy methods (for backward compatibility if needed)
127 void DrawQuickAccessTab();
128 void DrawCustomPalette();
129 absl::Status DrawPaletteGroup(int category, bool right_side = false);
130 absl::Status EditColorInPalette(gfx::SnesPalette& palette, int index);
131 absl::Status ResetColorToOriginal(gfx::SnesPalette& palette, int index,
132 const gfx::SnesPalette& originalPalette);
133 void AddRecentlyUsedColor(const gfx::SnesColor& color);
134 absl::Status HandleColorPopup(gfx::SnesPalette& palette, int i, int j, int n);
135
136 absl::Status status_;
138
139 std::vector<gfx::SnesColor> custom_palette_;
140 std::vector<gfx::SnesColor> recently_used_colors_;
141
143
144 ImVec4 saved_palette_[256] = {};
145
147
149
150 // Search filter for palette groups
151 char search_buffer_[256] = "";
152
153 // Panel visibility flags (legacy; superseded by WorkspaceWindowManager visibility)
155 // Palette panel visibility flags
159 bool show_sprite_panel_ = false;
164 bool show_quick_access_ = false;
166
167 // Palette Panels (formerly Cards)
168 // We keep raw pointers to the panels which are owned by WorkspaceWindowManager
177};
178
179} // namespace editor
180} // namespace yaze
181
182#endif
The Rom class is used to load, save, and modify Rom data. This is a generic SNES ROM container and do...
Definition rom.h:28
Dungeon Main palette group panel.
Interface for editor classes.
Definition editor.h:240
virtual void SetGameData(zelda3::GameData *game_data)
Definition editor.h:250
zelda3::GameData * game_data() const
Definition editor.h:307
EditorType type_
Definition editor.h:315
Equipment/Armor palette group panel.
Overworld Animated palette group panel.
Overworld Main palette group panel.
Allows the user to view and edit in game palettes.
absl::Status DrawPaletteGroup(int category, bool right_side=false)
bool * GetShowFlagForGroup(const std::string &group_name)
OverworldAnimatedPalettePanel * ow_anim_panel_
absl::Status ResetColorToOriginal(gfx::SnesPalette &palette, int index, const gfx::SnesPalette &originalPalette)
std::vector< gfx::SnesColor > custom_palette_
SpritesAux1PalettePanel * sprite_aux1_panel_
absl::Status Find() override
void DrawCustomPalette()
Draw custom palette editor with enhanced ROM hacking features.
void AddRecentlyUsedColor(const gfx::SnesColor &color)
absl::Status Update() override
bool PassesSearchFilter(const std::string &group_name) const
PaletteEditor(Rom *rom=nullptr)
absl::Status Undo() override
absl::Status Copy() override
EquipmentPalettePanel * equipment_panel_
SpritePalettePanel * sprite_global_panel_
absl::Status HandleColorPopup(gfx::SnesPalette &palette, int i, int j, int n)
SpritesAux2PalettePanel * sprite_aux2_panel_
std::vector< gfx::SnesColor > recently_used_colors_
palette_internal::PaletteEditorHistory history_
absl::Status Save() override
absl::Status Paste() override
absl::Status Load() override
absl::Status Cut() override
void JumpToPalette(const std::string &group_name, int palette_index)
Jump to a specific palette by group and index.
DungeonMainPalettePanel * dungeon_main_panel_
void SetGameData(zelda3::GameData *game_data) override
SpritesAux3PalettePanel * sprite_aux3_panel_
OverworldMainPalettePanel * ow_main_panel_
absl::Status Redo() override
absl::Status EditColorInPalette(gfx::SnesPalette &palette, int index)
Global Sprite palette group panel.
Sprites Aux1 palette group panel.
Sprites Aux2 palette group panel.
Sprites Aux3 palette group panel.
gfx::SnesColor RestoreOriginalColor(const std::string &group_name, size_t palette_index, size_t color_index) const
void RecordChange(const std::string &group_name, size_t palette_index, size_t color_index, const gfx::SnesColor &original_color, const gfx::SnesColor &new_color)
const std::deque< PaletteChange > & GetRecentChanges() const
SNES Color container.
Definition snes_color.h:110
Represents a palette of colors for the Super Nintendo Entertainment System (SNES).
absl::Status DisplayPalette(gfx::SnesPalette &palette, bool loaded)
Display SNES palette with enhanced ROM hacking features.