#include <entity_mutation_service.h>

Public Member Functions | |
| bool | ok () const |
Public Attributes | |
| absl::Status | status |
| zelda3::GameEntity * | entity = nullptr |
| std::string | error_message |
Definition at line 31 of file entity_mutation_service.h.
|
inline |
Definition at line 36 of file entity_mutation_service.h.
References status.
Referenced by yaze::editor::OverworldEditor::DuplicateSelectedItem().
| absl::Status yaze::editor::EntityMutationService::MutationResult::status |
Definition at line 32 of file entity_mutation_service.h.
Referenced by yaze::editor::EntityMutationService::DeleteEntrance(), yaze::editor::EntityMutationService::DeleteExit(), yaze::editor::EntityMutationService::DeleteItem(), yaze::editor::EntityMutationService::DeleteSprite(), yaze::editor::EntityMutationService::DuplicateItem(), yaze::editor::OverworldEditor::DuplicateSelectedItem(), yaze::editor::EntityMutationService::InsertEntity(), and ok().
| zelda3::GameEntity* yaze::editor::EntityMutationService::MutationResult::entity = nullptr |
Definition at line 33 of file entity_mutation_service.h.
Referenced by yaze::editor::EntityMutationService::DuplicateItem(), yaze::editor::OverworldEditor::DuplicateSelectedItem(), and yaze::editor::EntityMutationService::InsertEntity().
| std::string yaze::editor::EntityMutationService::MutationResult::error_message |