yaze 0.3.2
Link to the Past ROM Editor
 
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overworld_map_metadata.h File Reference
#include <string>
#include "absl/status/status.h"
#include "rom/rom.h"
#include "zelda3/overworld/overworld.h"
Include dependency graph for overworld_map_metadata.h:
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Classes

struct  yaze::editor::OverworldMapMetadata
 

Namespaces

namespace  yaze
 
namespace  yaze::project
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 

Functions

OverworldMapMetadata yaze::editor::BuildOverworldMapMetadata (const zelda3::Overworld &overworld, const Rom *rom, const project::YazeProject *project, int map_id, int game_state)
 
absl::Status yaze::editor::RenameProjectResourceLabel (project::YazeProject *project, const std::string &type, int id, const std::string &label)
 
std::string yaze::editor::GetProjectResourceLabel (const project::YazeProject *project, const std::string &type, int id)