#include <string>#include "absl/status/status.h"#include "rom/rom.h"#include "zelda3/overworld/overworld.h"

Go to the source code of this file.
Classes | |
| struct | yaze::editor::OverworldMapMetadata |
Namespaces | |
| namespace | yaze |
| namespace | yaze::project |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Functions | |
| OverworldMapMetadata | yaze::editor::BuildOverworldMapMetadata (const zelda3::Overworld &overworld, const Rom *rom, const project::YazeProject *project, int map_id, int game_state) |
| absl::Status | yaze::editor::RenameProjectResourceLabel (project::YazeProject *project, const std::string &type, int id, const std::string &label) |
| std::string | yaze::editor::GetProjectResourceLabel (const project::YazeProject *project, const std::string &type, int id) |