yaze 0.3.2
Link to the Past ROM Editor
 
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object_selector_content.cc File Reference
#include "object_selector_content.h"
#include <algorithm>
#include <cstddef>
#include <cstdint>
#include <functional>
#include <initializer_list>
#include <memory>
#include <string>
#include <vector>
#include "util/i18n/tr.h"
#include "absl/strings/str_format.h"
#include "editor/dungeon/dungeon_canvas_viewer.h"
#include "gfx/types/snes_palette.h"
#include "imgui/imgui.h"
#include "app/editor/agent/agent_ui_theme.h"
#include "app/editor/dungeon/dungeon_selection_snapshot.h"
#include "app/editor/dungeon/interaction/ghost_preview_feedback.h"
#include "app/editor/shell/feedback/toast_manager.h"
#include "app/gui/core/icons.h"
#include "app/gui/widgets/themed_widgets.h"
#include "rom/rom.h"
#include "zelda3/dungeon/dungeon_limits.h"
#include "zelda3/dungeon/dungeon_object_editor.h"
#include "zelda3/dungeon/dungeon_validator.h"
#include "zelda3/dungeon/room_object.h"

Go to the source code of this file.

Classes

struct  yaze::editor::anonymous_namespace{object_selector_content.cc}::UsageChip
 

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{object_selector_content.cc}
 

Functions

void yaze::editor::anonymous_namespace{object_selector_content.cc}::DrawInlineInspectButton (const std::function< void()> &callback)
 
void yaze::editor::anonymous_namespace{object_selector_content.cc}::DrawUsageChips (std::initializer_list< UsageChip > chips)