#include "object_selector_content.h"#include <algorithm>#include <cstddef>#include <cstdint>#include <functional>#include <initializer_list>#include <memory>#include <string>#include <vector>#include "util/i18n/tr.h"#include "absl/strings/str_format.h"#include "editor/dungeon/dungeon_canvas_viewer.h"#include "gfx/types/snes_palette.h"#include "imgui/imgui.h"#include "app/editor/agent/agent_ui_theme.h"#include "app/editor/dungeon/dungeon_selection_snapshot.h"#include "app/editor/dungeon/interaction/ghost_preview_feedback.h"#include "app/editor/shell/feedback/toast_manager.h"#include "app/gui/core/icons.h"#include "app/gui/widgets/themed_widgets.h"#include "rom/rom.h"#include "zelda3/dungeon/dungeon_limits.h"#include "zelda3/dungeon/dungeon_object_editor.h"#include "zelda3/dungeon/dungeon_validator.h"#include "zelda3/dungeon/room_object.h"Go to the source code of this file.
Classes | |
| struct | yaze::editor::anonymous_namespace{object_selector_content.cc}::UsageChip |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{object_selector_content.cc} |
Functions | |
| void | yaze::editor::anonymous_namespace{object_selector_content.cc}::DrawInlineInspectButton (const std::function< void()> &callback) |
| void | yaze::editor::anonymous_namespace{object_selector_content.cc}::DrawUsageChips (std::initializer_list< UsageChip > chips) |