1#ifndef YAZE_APP_EDITOR_OVERWORLD_OVERWORLD_GRAPHICS_CONTEXT_H_
2#define YAZE_APP_EDITOR_OVERWORLD_OVERWORLD_GRAPHICS_CONTEXT_H_
12 const zelda3::OverworldMap& map,
const gfx::Tile16& tile16,
int tile16_id,
13 int quadrant,
const zelda3::GameData* owner);
17 const zelda3::OverworldMap& map,
const gfx::Tile16& tile16,
int tile16_id,
18 int quadrant,
const zelda3::GameData* owner);
Editors are the view controllers for the application.
absl::StatusOr< GraphicsEditTarget > ResolveOverworldQuadrantTarget(const zelda3::OverworldMap &map, const gfx::Tile16 &tile16, int tile16_id, int quadrant, const zelda3::GameData *owner)
absl::StatusOr< GraphicsEditContext > MakeOverworldGraphicsEditContext(const zelda3::OverworldMap &map, const gfx::Tile16 &tile16, int tile16_id, int quadrant, const zelda3::GameData *owner)
Zelda 3 specific classes and functions.