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Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Functions | |
| absl::StatusOr< GraphicsEditTarget > | yaze::editor::ResolveOverworldQuadrantTarget (const zelda3::OverworldMap &map, const gfx::Tile16 &tile16, int tile16_id, int quadrant, const zelda3::GameData *owner) |
| absl::StatusOr< GraphicsEditContext > | yaze::editor::MakeOverworldGraphicsEditContext (const zelda3::OverworldMap &map, const gfx::Tile16 &tile16, int tile16_id, int quadrant, const zelda3::GameData *owner) |