yaze 0.3.2
Link to the Past ROM Editor
 
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graphics_edit_context.h File Reference
#include <array>
#include <cstdint>
#include <functional>
#include <optional>
#include <string>
#include <vector>
#include "absl/status/statusor.h"
#include "app/editor/graphics/graphics_preview_image.h"
#include "app/gfx/types/snes_palette.h"
#include "zelda3/graphics/resolved_graphics_context.h"

Go to the source code of this file.

Classes

struct  yaze::editor::GraphicsPaletteAddressing
 
struct  yaze::editor::GraphicsEditTarget
 
struct  yaze::editor::GraphicsEditContext
 

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 

Functions

absl::Status yaze::editor::ValidateGraphicsPaletteAddressing (const GraphicsEditTarget &target, const zelda3::GameData *owner)
 
void yaze::editor::ResolveGraphicsPaletteAddressing (GraphicsEditTarget &target, const zelda3::GameData *owner, const zelda3::PaletteAddressMap &addresses, int row, int half_offset)
 
absl::Status yaze::editor::UpdateGraphicsContextPalettes (GraphicsEditContext &context, GraphicsEditContext refreshed)
 
absl::StatusOr< GraphicsEditContext > yaze::editor::MakeDungeonGraphicsEditContext (const zelda3::Room &room, const zelda3::RoomObject &object, const zelda3::GameData *owner)