#include "app/editor/dungeon/workspace/room_graphics_content.h"#include "util/i18n/tr.h"#include <algorithm>#include <cstdint>#include <vector>#include "absl/strings/str_format.h"#include "app/editor/dungeon/dungeon_editor_v2.h"#include "app/editor/dungeon/ui/window/dungeon_panel_access.h"#include "app/gui/automation/widget_auto_register.h"#include "app/gui/canvas/canvas.h"#include "app/gui/core/theme_manager.h"#include "app/gui/core/ui_config.h"#include "app/platform/sdl_compat.h"#include "imgui/imgui.h"#include "zelda3/dungeon/custom_object.h"#include "zelda3/gfx_sheet_storage.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{room_graphics_content.cc} |
Functions | |
| void | yaze::editor::anonymous_namespace{room_graphics_content.cc}::DrawRoomGraphicsScaleControl (gui::AdaptiveSheetScaleMode *mode) |