#include "app/editor/editor_manager.h"#include <memory>#include <string>#include "app/gfx/resource/arena.h"#include "app/gfx/util/palette_manager.h"#include "core/features.h"#include "core/rom_settings.h"#include "zelda3/dungeon/custom_object.h"#include "zelda3/dungeon/draw_routines/draw_routine_registry.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{editor_manager_sessions.cc} |
Functions | |
| zelda3::CustomObjectManager::State | yaze::editor::anonymous_namespace{editor_manager_sessions.cc}::BuildCustomObjectRuntimeState (const project::YazeProject &project) |