#include "dungeon_canvas_viewer.h"#include <algorithm>#include <vector>#include "app/gui/core/agent_theme.h"#include "zelda3/dungeon/dimension_service.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{dungeon_canvas_viewer.cc} |
Functions | |
| bool | yaze::editor::anonymous_namespace{dungeon_canvas_viewer.cc}::HasSameObjectIdentity (const zelda3::RoomObject &lhs, const zelda3::RoomObject &rhs) |
Variables | |
| constexpr double | yaze::editor::anonymous_namespace{dungeon_canvas_viewer.cc}::kChangePingDurationSeconds = 0.85 |
| constexpr int | yaze::editor::anonymous_namespace{dungeon_canvas_viewer.cc}::kDungeonCanvasPixelSize = 512 |
| constexpr size_t | yaze::editor::anonymous_namespace{dungeon_canvas_viewer.cc}::kRecentRoomLimit = 5 |