167 void Draw(
bool* p_open)
override {
179 constexpr float kRoomWidth = 64.0f;
180 constexpr float kRoomHeight = 64.0f;
181 constexpr float kRoomSpacing = 8.0f;
184 float max_x = 0, max_y = 0;
186 max_x = std::max(max_x, pos.x);
187 max_y = std::max(max_y, pos.y);
190 (max_x + 1) * (kRoomWidth + kRoomSpacing) + kRoomSpacing;
191 float canvas_height =
192 (max_y + 1) * (kRoomHeight + kRoomSpacing) + kRoomSpacing;
195 canvas_width = std::max(canvas_width, 200.0f);
196 canvas_height = std::max(canvas_height, 200.0f);
198 const ImVec2 available = ImGui::GetContentRegionAvail();
199 const float footer = ImGui::GetTextLineHeightWithSpacing();
200 if (!ImGui::BeginChild(
"##DungeonMapCanvas",
201 ImVec2(0, std::max(1.0f, available.y - footer)),
202 false, ImGuiWindowFlags_HorizontalScrollbar)) {
206 const ImVec2 canvas_size(canvas_width, canvas_height);
209 ImVec2 canvas_pos = ImGui::GetCursorScreenPos();
210 ImDrawList* draw_list = ImGui::GetWindowDrawList();
213 ImU32 bg_color = ImGui::ColorConvertFloat4ToU32(theme.panel_bg_darker);
214 draw_list->AddRectFilled(
216 ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y),
220 auto RoomCenter = [&](
int room_id) -> ImVec2 {
224 ImVec2 pos = it->second;
225 return ImVec2(canvas_pos.x + kRoomSpacing +
226 pos.x * (kRoomWidth + kRoomSpacing) + kRoomWidth * 0.5f,
227 canvas_pos.y + kRoomSpacing +
228 pos.y * (kRoomHeight + kRoomSpacing) +
233 ImVec4 connection_color = theme.dungeon_room_border_dark;
234 connection_color.w = 0.45f;
240 bool adjacent =
false;
241 if (std::abs(room_a - room_b) == 16) {
243 }
else if (std::abs(room_a - room_b) == 1) {
244 int col_a = room_a % 16;
245 int col_b = room_b % 16;
246 if (std::abs(col_a - col_b) == 1) {
252 draw_list->AddLine(RoomCenter(room_a), RoomCenter(room_b),
253 ImGui::ColorConvertFloat4ToU32(connection_color),
263 ImVec2 from = RoomCenter(conn.from_room);
264 ImVec2 to = RoomCenter(conn.to_room);
265 DrawDashedLine(draw_list, from, to, IM_COL32(100, 149, 237, 200), 1.5f,
274 ImVec2 from = RoomCenter(conn.from_room);
275 ImVec2 to = RoomCenter(conn.to_room);
276 ImU32 red = IM_COL32(220, 60, 60, 200);
277 draw_list->AddLine(from, to, red, 2.0f);
289 ImVec2 grid_pos = pos_it->second;
290 ImVec2 room_min(canvas_pos.x + kRoomSpacing +
291 grid_pos.x * (kRoomWidth + kRoomSpacing),
292 canvas_pos.y + kRoomSpacing +
293 grid_pos.y * (kRoomHeight + kRoomSpacing));
294 ImVec2 room_max(room_min.x + kRoomWidth, room_min.y + kRoomHeight);
297 if (room_id < 0 || room_id >= 0x128)
301 bool is_open =
false;
312 if (loaded_room !=
nullptr) {
317 output = std::make_unique<RoomCompositeOutput>();
319 auto& preview_bitmap =
323 if (preview_bitmap.is_active() && preview_bitmap.texture() != 0) {
325 draw_list->AddImage((ImTextureID)(intptr_t)preview_bitmap.texture(),
326 room_min, room_max, ImVec2(0, 0), ImVec2(1, 1),
327 ImGui::GetColorU32(ImVec4(1, 1, 1, 1)));
330 draw_list->AddRectFilled(
332 ImGui::ColorConvertFloat4ToU32(theme.panel_bg_color));
336 draw_list->AddRectFilled(
338 ImGui::ColorConvertFloat4ToU32(theme.panel_bg_darker));
342 snprintf(label,
sizeof(label),
"%02X", room_id);
343 ImVec2 text_size = ImGui::CalcTextSize(label);
344 ImVec2 text_pos(room_min.x + (kRoomWidth - text_size.x) * 0.5f,
345 room_min.y + (kRoomHeight - text_size.y) * 0.5f);
348 ImGui::ColorConvertFloat4ToU32(theme.text_secondary_gray), label);
352 draw_list->AddRectFilled(
354 ImGui::ColorConvertFloat4ToU32(theme.panel_bg_darker));
358 snprintf(label,
sizeof(label),
"%02X", room_id);
359 ImVec2 text_size = ImGui::CalcTextSize(label);
360 ImVec2 text_pos(room_min.x + (kRoomWidth - text_size.x) * 0.5f,
361 room_min.y + (kRoomHeight - text_size.y) * 0.5f);
363 text_pos, ImGui::ColorConvertFloat4ToU32(theme.text_secondary_gray),
370 ImVec4 glow = theme.dungeon_selection_primary;
372 ImVec2 glow_min(room_min.x - 2, room_min.y - 2);
373 ImVec2 glow_max(room_max.x + 2, room_max.y + 2);
374 draw_list->AddRect(glow_min, glow_max,
375 ImGui::ColorConvertFloat4ToU32(glow), 0.0f, 0, 4.0f);
379 ImGui::ColorConvertFloat4ToU32(theme.dungeon_selection_primary),
381 }
else if (is_open) {
384 ImGui::ColorConvertFloat4ToU32(theme.dungeon_grid_cell_selected),
389 ImGui::ColorConvertFloat4ToU32(theme.dungeon_grid_cell_border),
396 ImU32 badge_color = 0;
397 if (type_it->second ==
"entrance") {
398 badge_color = IM_COL32(76, 175, 80, 220);
399 }
else if (type_it->second ==
"boss") {
400 badge_color = IM_COL32(244, 67, 54, 220);
401 }
else if (type_it->second ==
"mini_boss") {
402 badge_color = IM_COL32(255, 152, 0, 220);
404 if (badge_color != 0) {
405 ImVec2 badge_center(room_min.x + 6.0f, room_min.y + 6.0f);
406 draw_list->AddCircleFilled(badge_center, 4.0f, badge_color);
411 ImGui::SetCursorScreenPos(room_min);
413 snprintf(btn_id,
sizeof(btn_id),
"##map_room%d", room_id);
414 ImGui::InvisibleButton(btn_id, ImVec2(kRoomWidth, kRoomHeight));
416 if (ImGui::IsItemClicked()) {
417 if (ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left)) {
429 if (ImGui::IsItemHovered()) {
430 ImGui::BeginTooltip();
431 ImGui::Text(
"[%03X] %s", room_id,
435 ImGui::TextDisabled(tr(
"Palette: %d"), loaded_room->palette());
438 ImGui::TextDisabled(tr(
"Click to select"));
445 ImGui::SetCursorScreenPos(canvas_pos);
446 ImGui::Dummy(canvas_size);