yaze 0.3.2
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yaze::editor::MapTextureContext Struct Reference

#include <map_texture_coordinator.h>

Collaboration diagram for yaze::editor::MapTextureContext:

Public Attributes

zelda3::Overworldoverworld = nullptr
 
std::array< gfx::Bitmap, zelda3::kNumOverworldMaps > * maps_bmp = nullptr
 
gfx::IRendererrenderer = nullptr
 
int * current_world = nullptr
 
int * current_map = nullptr
 
std::function< void(int map_index)> refresh_map_on_demand
 

Detailed Description

Definition at line 16 of file map_texture_coordinator.h.

Member Data Documentation

◆ overworld

◆ maps_bmp

◆ renderer

◆ current_world

◆ current_map

◆ refresh_map_on_demand

std::function<void(int map_index)> yaze::editor::MapTextureContext::refresh_map_on_demand

The documentation for this struct was generated from the following file: