DungeonCanvasViewer * canvas_viewer_
std::string GetId() const override
Unique identifier for this panel.
zelda3::DoorType selected_door_type_
void SetCurrentRoom(int room_id)
DungeonRoomStore * rooms_
int GetPriority() const override
Get display priority for menu ordering.
DungeonCanvasViewer * ResolveCanvasViewer()
float GetPreferredWidth() const override
Get preferred width for this panel (optional)
std::string GetEditorCategory() const override
Editor category this panel belongs to.
std::function< DungeonCanvasViewer *()> canvas_viewer_provider_
void OnClose() override
Called when panel is hidden.
std::string GetDisplayName() const override
Human-readable name shown in menus and title bars.
void SetCanvasViewerProvider(std::function< DungeonCanvasViewer *()> provider)
void Draw(bool *p_open) override
Draw the panel content.
void SetRooms(DungeonRoomStore *rooms)
bool door_placement_mode_
void SetCanvasViewer(DungeonCanvasViewer *viewer)
std::string GetIcon() const override
Material Design icon for this panel.
Base interface for all logical window content components.