#include <array>#include <cstdint>#include <functional>#include <map>#include <optional>#include <string>#include <unordered_map>#include <vector>#include "app/editor/editor.h"#include "app/gfx/backend/irenderer.h"#include "app/gfx/types/snes_palette.h"#include "app/gui/canvas/canvas.h"#include "app/gui/canvas/canvas_touch_handler.h"#include "core/project.h"#include "dungeon_object_interaction.h"#include "dungeon_rendering_helpers.h"#include "dungeon_room_store.h"#include "imgui/imgui.h"#include "rom/rom.h"#include "zelda3/dungeon/dungeon_editor_system.h"#include "zelda3/dungeon/room.h"#include "zelda3/dungeon/room_layer_manager.h"#include "zelda3/game_data.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Enumerations | |
| enum class | yaze::editor::DungeonConnectedLinkType : uint8_t { yaze::editor::Door , yaze::editor::Staircase , yaze::editor::Holewarp } |
| enum class | yaze::editor::DungeonStaircaseIssueKind : uint8_t { yaze::editor::UnusedHeader , yaze::editor::MissingDestination , yaze::editor::ExtraPlacedObject } |
| enum class | yaze::editor::DungeonIssueCategory : int { yaze::editor::PaletteMismatch = 0 , yaze::editor::ObjectDrawMismatch = 1 , yaze::editor::DoorRenderMismatch = 2 , yaze::editor::EntityMismatch = 3 , yaze::editor::OverlayCollisionMismatch = 4 , yaze::editor::GeneralRoomRenderMismatch = 5 } |
| enum class | yaze::editor::ObjectRenderMode { yaze::editor::Manual , yaze::editor::Emulator , yaze::editor::Hybrid } |
| Handles the main dungeon canvas rendering and interaction. More... | |
Variables | |
| constexpr std::array< const char *, 6 > | yaze::editor::kDungeonIssueCategoryLabels |