#include <array>#include <memory>#include <vector>#include "app/gfx/core/bitmap.h"#include "app/gfx/types/snes_palette.h"#include "app/gui/canvas/canvas.h"#include "app/gui/widgets/tile_selector_widget.h"#include "zelda3/overworld/overworld.h"
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Classes | |
| class | yaze::editor::OverworldView |
| Encapsulates all rendering-specific state and components for the overworld editor. More... | |
| struct | yaze::editor::OverworldView::ScratchSpace |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |