#include "overworld_entity_renderer.h"#include <string>#include "absl/strings/str_format.h"#include "app/editor/agent/agent_ui_theme.h"#include "app/editor/overworld/entity/entity.h"#include "app/gui/canvas/canvas.h"#include "core/features.h"#include "imgui/imgui.h"#include "util/hex.h"#include "zelda3/common.h"#include "zelda3/overworld/overworld_item.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{overworld_entity_renderer.cc} |
Typedefs | |
| using | yaze::editor::EntityType = zelda3::GameEntity::EntityType |
Functions | |
| ImVec4 | yaze::editor::EntityMarkerColor (const AgentUITheme &theme, EntityType type, bool is_hole) |
| ImVec4 | yaze::editor::anonymous_namespace{overworld_entity_renderer.cc}::MarkerColor (EntityType type, bool is_hole=false) |
| ImVec4 | yaze::editor::anonymous_namespace{overworld_entity_renderer.cc}::GetDiggableTileColor () |