yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
yaze::editor::GraphicsPaletteAddressing Struct Reference

#include <graphics_edit_context.h>

Collaboration diagram for yaze::editor::GraphicsPaletteAddressing:

Public Attributes

const zelda3::GameData * owner = nullptr
 
uint8_t row = 0
 
uint8_t half_offset = 0
 
std::array< std::optional< zelda3::PaletteColorAddress >, 8 > colors {}
 

Detailed Description

Definition at line 26 of file graphics_edit_context.h.

Member Data Documentation

◆ owner

const zelda3::GameData* yaze::editor::GraphicsPaletteAddressing::owner = nullptr

◆ row

uint8_t yaze::editor::GraphicsPaletteAddressing::row = 0

◆ half_offset

uint8_t yaze::editor::GraphicsPaletteAddressing::half_offset = 0

◆ colors

std::array<std::optional<zelda3::PaletteColorAddress>, 8> yaze::editor::GraphicsPaletteAddressing::colors {}

The documentation for this struct was generated from the following file: