#include <graphics_edit_context.h>

Public Attributes | |
| const zelda3::GameData * | owner = nullptr |
| uint8_t | row = 0 |
| uint8_t | half_offset = 0 |
| std::array< std::optional< zelda3::PaletteColorAddress >, 8 > | colors {} |
Definition at line 26 of file graphics_edit_context.h.
| const zelda3::GameData* yaze::editor::GraphicsPaletteAddressing::owner = nullptr |
Definition at line 27 of file graphics_edit_context.h.
Referenced by yaze::editor::ResolveGraphicsPaletteAddressing().
| uint8_t yaze::editor::GraphicsPaletteAddressing::row = 0 |
Definition at line 28 of file graphics_edit_context.h.
Referenced by yaze::editor::ResolveGraphicsPaletteAddressing().
| uint8_t yaze::editor::GraphicsPaletteAddressing::half_offset = 0 |
Definition at line 29 of file graphics_edit_context.h.
Referenced by yaze::editor::ResolveGraphicsPaletteAddressing().
| std::array<std::optional<zelda3::PaletteColorAddress>, 8> yaze::editor::GraphicsPaletteAddressing::colors {} |
Definition at line 30 of file graphics_edit_context.h.
Referenced by yaze::editor::ResolveGraphicsPaletteAddressing().