#include <cstddef>#include <vector>#include "absl/status/statusor.h"#include "zelda3/dungeon/room.h"
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Classes | |
| struct | yaze::editor::DungeonConnectionRequest |
| struct | yaze::editor::DungeonConnectionPlan |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Enumerations | |
| enum class | yaze::editor::DungeonConnectionLayer { yaze::editor::kUpper , yaze::editor::kLower } |
Functions | |
| absl::StatusOr< int > | yaze::editor::DungeonConnectionTargetRoom (int source_room_id, const zelda3::Room::Door &door) |
| absl::StatusOr< DungeonConnectionPlan > | yaze::editor::PlanDungeonDoorConnection (const zelda3::Room &source, const zelda3::Room &target, const DungeonConnectionRequest &request) |
| bool | yaze::editor::SameDungeonDoors (const std::vector< zelda3::Room::Door > &first, const std::vector< zelda3::Room::Door > &second) |