#include "cli/handlers/graphics/palette_commands.h"#include <algorithm>#include <cmath>#include <set>#include <string>#include "absl/status/status.h"#include "absl/strings/numbers.h"#include "absl/strings/str_format.h"#include "app/gfx/types/snes_color.h"#include "app/gfx/types/snes_palette.h"#include "util/macro.h"#include "zelda3/game_data.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::cli |
| Namespace for the command line interface. | |
| namespace | yaze::cli::handlers |
| namespace | yaze::cli::handlers::anonymous_namespace{palette_commands.cc} |
Functions | |
| absl::Status | yaze::cli::handlers::anonymous_namespace{palette_commands.cc}::LoadPalettes (Rom *rom, zelda3::GameData &game_data) |
| std::string | yaze::cli::handlers::anonymous_namespace{palette_commands.cc}::FormatColorHex (const gfx::SnesColor &color) |
| int | yaze::cli::handlers::anonymous_namespace{palette_commands.cc}::ColorBrightness (const gfx::SnesColor &color) |
| void | yaze::cli::handlers::anonymous_namespace{palette_commands.cc}::FormatPaletteColors (const gfx::SnesPalette &palette, resources::OutputFormatter &formatter) |
| void | yaze::cli::handlers::anonymous_namespace{palette_commands.cc}::AnalyzeGroup (const std::string &group_name, const gfx::PaletteGroup &group, resources::OutputFormatter &formatter) |
Variables | |
| constexpr const char * | yaze::cli::handlers::anonymous_namespace{palette_commands.cc}::kAllGroupNames [] |
| constexpr int | yaze::cli::handlers::anonymous_namespace{palette_commands.cc}::kNumGroups = sizeof(kAllGroupNames) / sizeof(kAllGroupNames[0]) |