yaze 0.3.2
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dungeon_graph_commands.cc File Reference
#include "cli/handlers/game/dungeon_graph_commands.h"
#include <algorithm>
#include <array>
#include <cstdint>
#include <optional>
#include <queue>
#include <set>
#include <string>
#include <vector>
#include "absl/status/statusor.h"
#include "absl/strings/numbers.h"
#include "absl/strings/str_format.h"
#include "cli/handlers/game/dungeon_census_commands.h"
#include "cli/handlers/game/dungeon_commands.h"
#include "cli/util/hex_util.h"
#include "core/hack_manifest.h"
#include "rom/rom.h"
#include "zelda3/dungeon/door_types.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_census.h"
#include "zelda3/dungeon/room_entrance.h"
#include "zelda3/dungeon/room_header_destination.h"
#include "zelda3/dungeon/room_links.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::cli
 
namespace  yaze::cli::handlers
 
namespace  yaze::cli::handlers::anonymous_namespace{dungeon_graph_commands.cc}
 

Functions

std::string yaze::cli::handlers::anonymous_namespace{dungeon_graph_commands.cc}::RoomHex (int room_id)
 
std::string yaze::cli::handlers::anonymous_namespace{dungeon_graph_commands.cc}::RoomName (int room_id)
 
const char * yaze::cli::handlers::anonymous_namespace{dungeon_graph_commands.cc}::EntranceTableName (bool expanded)
 
bool yaze::cli::handlers::anonymous_namespace{dungeon_graph_commands.cc}::UsesHeaderByte (const zelda3::RoomLink &link)
 
std::string yaze::cli::handlers::anonymous_namespace{dungeon_graph_commands.cc}::HeaderLinkType (const zelda3::RoomLink &link)
 
void yaze::cli::handlers::anonymous_namespace{dungeon_graph_commands.cc}::AddLinkObject (resources::OutputFormatter &formatter, const zelda3::RoomLink &link)
 
void yaze::cli::handlers::anonymous_namespace{dungeon_graph_commands.cc}::AddOutOfRange (resources::OutputFormatter &formatter, const std::vector< zelda3::RoomLink > &links)
 
absl::StatusOr< std::set< uint8_t > > yaze::cli::handlers::anonymous_namespace{dungeon_graph_commands.cc}::WarpTagsFromProject (const resources::ArgumentParser &parser, core::HackManifest *manifest, bool *loaded)
 
absl::StatusOr< zelda3::DungeonEntranceTarget > yaze::cli::handlers::anonymous_namespace{dungeon_graph_commands.cc}::EntranceStart (Rom *rom, int entrance_id)
 
std::string yaze::cli::handlers::anonymous_namespace{dungeon_graph_commands.cc}::DoorEdgeTypeName (int direction)