#include <cstdint>#include <functional>#include <optional>#include <span>#include <string>#include <utility>#include "absl/status/statusor.h"#include "app/editor/dungeon/minecart_track_source.h"
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Classes | |
| struct | yaze::editor::MinecartCanvasBinding |
| class | yaze::editor::MinecartCanvasTool |
Namespaces | |
| namespace | yaze |
| namespace | yaze::gui |
| Graphical User Interface (GUI) components for the application. | |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Functions | |
| std::optional< std::pair< int, int > > | yaze::editor::MinecartLocalPosition (const MinecartTrack &track) |
| absl::StatusOr< size_t > | yaze::editor::FindCartStartSprite (const zelda3::Room &room, const MinecartTrack &start) |
| absl::Status | yaze::editor::ValidateCartStartDestination (const zelda3::Room &room, const MinecartTrack &start) |