#include <functional>#include <map>#include <optional>#include <vector>#include "absl/status/status.h"#include "app/gfx/core/bitmap.h"#include "app/gfx/types/snes_palette.h"#include "imgui/imgui.h"#include "rom/rom.h"#include "zelda3/game_data.h"Go to the source code of this file.
Classes | |
| struct | yaze::gui::DungeonPaletteChange |
| class | yaze::gui::PaletteEditorWidget |
Namespaces | |
| namespace | yaze |
| namespace | yaze::gui |
| Graphical User Interface (GUI) components for the application. | |
Enumerations | |
| enum class | yaze::gui::DungeonRenderPaletteSource { yaze::gui::kHud , yaze::gui::kDungeonMain } |