yaze 0.3.2
Link to the Past ROM Editor
 
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sprite_graphics_context.h File Reference
#include <array>
#include <string>
#include "app/editor/graphics/graphics_edit_context.h"
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Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::zsprite
 Namespace for the ZSprite format from Zarby's ZSpriteMaker.
 
namespace  yaze::editor::sprite_graphics_context
 

Functions

absl::StatusOr< GraphicsEditContext > yaze::editor::sprite_graphics_context::Make (const zsprite::Frame &frame, int frame_index, int oam_index, const std::array< uint8_t, 8 > &slots, const gfx::PaletteGroup &palettes, const zelda3::GameData *owner, const std::string &source_label, const std::string &sheet_source)
 
absl::StatusOr< usage_preview::PreviewImage > yaze::editor::sprite_graphics_context::RenderCapturedFrame (const zsprite::Frame &frame, const std::array< uint8_t, 8 > &slots, const gfx::PaletteGroup &palettes, const zelda3::GameData *owner)