#include <array>
#include <string>
#include "app/editor/graphics/graphics_edit_context.h"
Go to the source code of this file.
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| absl::StatusOr< GraphicsEditContext > | yaze::editor::sprite_graphics_context::Make (const zsprite::Frame &frame, int frame_index, int oam_index, const std::array< uint8_t, 8 > &slots, const gfx::PaletteGroup &palettes, const zelda3::GameData *owner, const std::string &source_label, const std::string &sheet_source) |
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| absl::StatusOr< usage_preview::PreviewImage > | yaze::editor::sprite_graphics_context::RenderCapturedFrame (const zsprite::Frame &frame, const std::array< uint8_t, 8 > &slots, const gfx::PaletteGroup &palettes, const zelda3::GameData *owner) |
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