#include "app/editor/overworld/ui/items/overworld_item_list_view.h"#include <algorithm>#include <cctype>#include <string>#include <vector>#include "absl/strings/str_format.h"#include "app/editor/overworld/ui/shared/overworld_window_context.h"#include "app/editor/registry/panel_registration.h"#include "imgui/imgui.h"#include "zelda3/overworld/overworld_item.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{overworld_item_list_view.cc} |
Functions | |
| bool | yaze::editor::anonymous_namespace{overworld_item_list_view.cc}::ItemIdentityMatches (const zelda3::OverworldItem &lhs, const zelda3::OverworldItem &rhs) |
| std::string | yaze::editor::anonymous_namespace{overworld_item_list_view.cc}::ToLower (std::string value) |
| std::string | yaze::editor::anonymous_namespace{overworld_item_list_view.cc}::ItemName (const zelda3::OverworldItem &item) |
| bool | yaze::editor::anonymous_namespace{overworld_item_list_view.cc}::MatchesItemFilter (const zelda3::OverworldItem &item, const std::string &lowered_filter) |
| yaze::editor::REGISTER_PANEL (OverworldItemListView) | |