yaze 0.3.2
Link to the Past ROM Editor
 
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overworld_item_list_view.cc File Reference
#include "app/editor/overworld/ui/items/overworld_item_list_view.h"
#include <algorithm>
#include <cctype>
#include <string>
#include <vector>
#include "absl/strings/str_format.h"
#include "app/editor/overworld/ui/shared/overworld_window_context.h"
#include "app/editor/registry/panel_registration.h"
#include "imgui/imgui.h"
#include "zelda3/overworld/overworld_item.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{overworld_item_list_view.cc}
 

Functions

bool yaze::editor::anonymous_namespace{overworld_item_list_view.cc}::ItemIdentityMatches (const zelda3::OverworldItem &lhs, const zelda3::OverworldItem &rhs)
 
std::string yaze::editor::anonymous_namespace{overworld_item_list_view.cc}::ToLower (std::string value)
 
std::string yaze::editor::anonymous_namespace{overworld_item_list_view.cc}::ItemName (const zelda3::OverworldItem &item)
 
bool yaze::editor::anonymous_namespace{overworld_item_list_view.cc}::MatchesItemFilter (const zelda3::OverworldItem &item, const std::string &lowered_filter)
 
 yaze::editor::REGISTER_PANEL (OverworldItemListView)