yaze 0.3.2
Link to the Past ROM Editor
 
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dungeon_connection_edit.cc File Reference
#include "app/editor/dungeon/dungeon_connection_edit.h"
#include <optional>
#include "absl/status/status.h"
#include "absl/strings/str_format.h"
#include "util/macro.h"
#include "zelda3/dungeon/dungeon_limits.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{dungeon_connection_edit.cc}
 

Typedefs

using yaze::editor::anonymous_namespace{dungeon_connection_edit.cc}::Door = zelda3::Room::Door
 

Functions

bool yaze::editor::anonymous_namespace{dungeon_connection_edit.cc}::IsOrdinaryDoor (DoorType type)
 
bool yaze::editor::anonymous_namespace{dungeon_connection_edit.cc}::IsOuterDoor (const Door &door)
 
bool yaze::editor::anonymous_namespace{dungeon_connection_edit.cc}::SharesOuterLane (const Door &first, const Door &second)
 
Door yaze::editor::anonymous_namespace{dungeon_connection_edit.cc}::ReturnDoor (const Door &source, DoorType type)
 
void yaze::editor::anonymous_namespace{dungeon_connection_edit.cc}::SetLayer (Door &door, DoorType type)
 
bool yaze::editor::SameDungeonDoors (const std::vector< Door > &first, const std::vector< Door > &second)
 
absl::StatusOr< int > yaze::editor::DungeonConnectionTargetRoom (int source_room_id, const Door &door)
 
absl::StatusOr< DungeonConnectionPlan > yaze::editor::PlanDungeonDoorConnection (const zelda3::Room &source, const zelda3::Room &target, const DungeonConnectionRequest &request)