#include "app/editor/dungeon/dungeon_connection_edit.h"#include <optional>#include "absl/status/status.h"#include "absl/strings/str_format.h"#include "util/macro.h"#include "zelda3/dungeon/dungeon_limits.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{dungeon_connection_edit.cc} |
Typedefs | |
| using | yaze::editor::anonymous_namespace{dungeon_connection_edit.cc}::Door = zelda3::Room::Door |
Functions | |
| bool | yaze::editor::anonymous_namespace{dungeon_connection_edit.cc}::IsOrdinaryDoor (DoorType type) |
| bool | yaze::editor::anonymous_namespace{dungeon_connection_edit.cc}::IsOuterDoor (const Door &door) |
| bool | yaze::editor::anonymous_namespace{dungeon_connection_edit.cc}::SharesOuterLane (const Door &first, const Door &second) |
| Door | yaze::editor::anonymous_namespace{dungeon_connection_edit.cc}::ReturnDoor (const Door &source, DoorType type) |
| void | yaze::editor::anonymous_namespace{dungeon_connection_edit.cc}::SetLayer (Door &door, DoorType type) |
| bool | yaze::editor::SameDungeonDoors (const std::vector< Door > &first, const std::vector< Door > &second) |
| absl::StatusOr< int > | yaze::editor::DungeonConnectionTargetRoom (int source_room_id, const Door &door) |
| absl::StatusOr< DungeonConnectionPlan > | yaze::editor::PlanDungeonDoorConnection (const zelda3::Room &source, const zelda3::Room &target, const DungeonConnectionRequest &request) |