#include "app/editor/dungeon/inspectors/dungeon_destination_editor.h"#include <algorithm>#include <cstdint>#include "absl/strings/str_format.h"#include "app/editor/dungeon/dungeon_canvas_viewer.h"#include "app/editor/dungeon/dungeon_project_labels.h"#include "app/editor/dungeon/dungeon_room_edit.h"#include "app/gui/automation/widget_auto_register.h"#include "app/gui/core/input.h"#include "imgui/imgui.h"#include "zelda3/dungeon/object_layer_semantics.h"#include "zelda3/dungeon/room_collision.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{dungeon_destination_editor.cc} |
Functions | |
| uint64_t | yaze::editor::anonymous_namespace{dungeon_destination_editor.cc}::StairLookupSourceFingerprint (const zelda3::Room &room) |
| void | yaze::editor::DrawDungeonDestinationEditor (DungeonCanvasViewer &viewer) |