#include <functional>#include <string>#include <vector>#include "app/editor/system/commands/command_palette.h"

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Classes | |
| class | yaze::editor::PanelCommandsProvider |
| ID: "panels". Rebuilds when the set of open windows/panels changes. More... | |
| class | yaze::editor::EditorCommandsProvider |
| ID: "editors". Rebuilds on editor-registry changes (rare). More... | |
| class | yaze::editor::RecentFilesCommandsProvider |
| ID: "recent-files". Refresh after RecentFilesManager mutates. More... | |
| class | yaze::editor::DungeonRoomCommandsProvider |
| ID: "dungeon-rooms". One-shot; only depends on the session id. More... | |
| class | yaze::editor::OverworldMapCommandsProvider |
| ID: "overworld-maps". One command per map 0x00-0x9F (JumpToMapRequest). More... | |
| class | yaze::editor::ShortcutCommandsProvider |
| class | yaze::editor::DrawerCommandsProvider |
| ID: "drawers". Right-drawer toggles with "drawer: " prefix for discovery. More... | |
| class | yaze::editor::LayoutCommandsProvider |
| ID: "layouts". layout: / Apply Layout / profile commands. More... | |
| class | yaze::editor::WorkflowCommandsProvider |
| ID: "workflow". Refresh when workflow actions change. More... | |
| class | yaze::editor::SidebarCommandsProvider |
| class | yaze::editor::WelcomeCommandsProvider |
| struct | yaze::editor::WelcomeCommandsProvider::Callbacks |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Functions | |
| std::string | yaze::editor::LookupShortcutHint (const ShortcutManager *shortcut_manager, const std::string &name) |
| std::string | yaze::editor::PaletteNameForShortcut (const std::string &name) |