1#ifndef YAZE_ZELDA3_OVERWORLD_TILE16_METADATA_H
2#define YAZE_ZELDA3_OVERWORLD_TILE16_METADATA_H
Zelda 3 specific classes and functions.
gfx::Tile16 HorizontalFlipTile16(gfx::Tile16 tile)
gfx::TileInfo & MutableTile16QuadrantInfo(gfx::Tile16 &tile, int quadrant)
void SetTile16AllQuadrantPalettes(gfx::Tile16 *tile, uint8_t palette_id)
gfx::TileInfo VerticalFlipTileInfo(gfx::TileInfo info)
void SyncTile16TilesInfo(gfx::Tile16 *tile)
gfx::Tile16 VerticalFlipTile16(gfx::Tile16 tile)
gfx::Tile16 RotateTile16Clockwise(gfx::Tile16 tile)
const gfx::TileInfo & Tile16QuadrantInfo(const gfx::Tile16 &tile, int quadrant)
gfx::TileInfo HorizontalFlipTileInfo(gfx::TileInfo info)
bool SetTile16QuadrantPalette(gfx::Tile16 *tile, int quadrant, uint8_t palette_id)