yaze 0.3.2
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tile16_metadata.h File Reference
#include <cstdint>
#include "app/gfx/types/snes_tile.h"
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Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 

Functions

const gfx::TileInfoyaze::zelda3::Tile16QuadrantInfo (const gfx::Tile16 &tile, int quadrant)
 
gfx::TileInfoyaze::zelda3::MutableTile16QuadrantInfo (gfx::Tile16 &tile, int quadrant)
 
void yaze::zelda3::SyncTile16TilesInfo (gfx::Tile16 *tile)
 
void yaze::zelda3::SetTile16AllQuadrantPalettes (gfx::Tile16 *tile, uint8_t palette_id)
 
bool yaze::zelda3::SetTile16QuadrantPalette (gfx::Tile16 *tile, int quadrant, uint8_t palette_id)
 
gfx::TileInfo yaze::zelda3::HorizontalFlipTileInfo (gfx::TileInfo info)
 
gfx::TileInfo yaze::zelda3::VerticalFlipTileInfo (gfx::TileInfo info)
 
gfx::Tile16 yaze::zelda3::HorizontalFlipTile16 (gfx::Tile16 tile)
 
gfx::Tile16 yaze::zelda3::VerticalFlipTile16 (gfx::Tile16 tile)
 
gfx::Tile16 yaze::zelda3::RotateTile16Clockwise (gfx::Tile16 tile)