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Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Functions | |
| const gfx::TileInfo & | yaze::zelda3::Tile16QuadrantInfo (const gfx::Tile16 &tile, int quadrant) |
| gfx::TileInfo & | yaze::zelda3::MutableTile16QuadrantInfo (gfx::Tile16 &tile, int quadrant) |
| void | yaze::zelda3::SyncTile16TilesInfo (gfx::Tile16 *tile) |
| void | yaze::zelda3::SetTile16AllQuadrantPalettes (gfx::Tile16 *tile, uint8_t palette_id) |
| bool | yaze::zelda3::SetTile16QuadrantPalette (gfx::Tile16 *tile, int quadrant, uint8_t palette_id) |
| gfx::TileInfo | yaze::zelda3::HorizontalFlipTileInfo (gfx::TileInfo info) |
| gfx::TileInfo | yaze::zelda3::VerticalFlipTileInfo (gfx::TileInfo info) |
| gfx::Tile16 | yaze::zelda3::HorizontalFlipTile16 (gfx::Tile16 tile) |
| gfx::Tile16 | yaze::zelda3::VerticalFlipTile16 (gfx::Tile16 tile) |
| gfx::Tile16 | yaze::zelda3::RotateTile16Clockwise (gfx::Tile16 tile) |