#include <array>#include <functional>#include <memory>#include <optional>#include <vector>#include "absl/status/status.h"#include "app/editor/overworld/ui/ui_constants.h"#include "app/gfx/core/bitmap.h"#include "app/gfx/render/tilemap.h"#include "app/gui/canvas/canvas.h"#include "app/gui/widgets/tile_selector_widget.h"#include "rom/rom.h"#include "zelda3/common.h"#include "zelda3/overworld/overworld.h"
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Classes | |
| struct | yaze::editor::StickyWheelPan |
| struct | yaze::editor::CanvasNavigationContext |
| Shared state pointers that the navigation manager reads/writes. More... | |
| struct | yaze::editor::CanvasNavigationCallbacks |
| Callbacks for operations that remain in the OverworldEditor. More... | |
| struct | yaze::editor::MapClickInput |
| One frame of canvas mouse input, reduced to what map selection needs. More... | |
| class | yaze::editor::CanvasNavigationManager |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Functions | |
| ImVec2 | yaze::editor::ScrollForZoomAtAnchor (ImVec2 scroll, ImVec2 anchor, float old_scale, float new_scale) |
| bool | yaze::editor::IsMapSelectClick (const MapClickInput &input) |