yaze 0.3.2
Link to the Past ROM Editor
 
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object_coverage_panel.cc File Reference
#include "app/editor/dungeon/ui/window/object_coverage_panel.h"
#include <algorithm>
#include <cctype>
#include <chrono>
#include <cstdio>
#include <cstring>
#include <fstream>
#include <iterator>
#include <optional>
#include <string>
#include <vector>
#include "absl/strings/str_cat.h"
#include "absl/strings/str_format.h"
#include "absl/time/clock.h"
#include "absl/time/time.h"
#include "app/editor/dungeon/dungeon_project_labels.h"
#include "app/gui/core/style_guard.h"
#include "app/gui/core/ui_helpers.h"
#include "imgui/imgui.h"
#include "rom/rom.h"
#include "util/file_util.h"
#include "util/i18n/tr.h"
#include "util/platform_paths.h"
#include "util/rom_hash.h"
#include "zelda3/dungeon/draw_routines/draw_routine_registry.h"
#include "zelda3/dungeon/draw_routines/draw_routine_symbology.h"
#include "zelda3/dungeon/game_tilemap_comparison.h"
#include "zelda3/dungeon/object_draw_code.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_object.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{object_coverage_panel.cc}
 

Functions

ImVec4 yaze::editor::anonymous_namespace{object_coverage_panel.cc}::StateColor (ObjectEvidenceState state)
 
std::string yaze::editor::anonymous_namespace{object_coverage_panel.cc}::SanitizeForFilename (const std::string &value)
 
bool yaze::editor::anonymous_namespace{object_coverage_panel.cc}::ContainsCaseInsensitive (const std::string &haystack, const char *needle)
 
const char * yaze::editor::anonymous_namespace{object_coverage_panel.cc}::ObjectListLabel (int list_index)
 
void yaze::editor::anonymous_namespace{object_coverage_panel.cc}::SameLineIfFits (float width, float right_edge)
 
float yaze::editor::anonymous_namespace{object_coverage_panel.cc}::RowRightEdge ()
 
float yaze::editor::anonymous_namespace{object_coverage_panel.cc}::ButtonWidth (const char *label)
 
float yaze::editor::anonymous_namespace{object_coverage_panel.cc}::CheckboxWidth (const char *label)
 
std::string yaze::editor::anonymous_namespace{object_coverage_panel.cc}::NowUtc ()
 

Variables

constexpr char yaze::editor::anonymous_namespace{object_coverage_panel.cc}::kEvidenceSubdir [] = "dungeon_object_evidence"