#include <algorithm>#include <array>#include <cstdint>#include <vector>#include "app/editor/sprite/zsprite.h"#include "app/gfx/core/bitmap.h"#include "app/gfx/types/snes_palette.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::internal |
Functions | |
| std::vector< int > | yaze::editor::internal::FrameTiles8x8 (const zsprite::Frame &frame) |
| gfx::PaletteGroup | yaze::editor::internal::DefaultSpritePreviewPalettes (const gfx::PaletteGroup &global, const gfx::PaletteGroup &aux1, const gfx::PaletteGroup &aux2, const gfx::PaletteGroup &aux3) |
| gfx::PaletteGroup | yaze::editor::internal::SpritePalettesFromCgram (const std::array< SDL_Color, 256 > &cgram) |
| void | yaze::editor::internal::EnsureSpritePreviewBitmapReady (gfx::Bitmap &bmp, int width, int height, int depth, const std::vector< uint8_t > &gfx_buffer) |
| void | yaze::editor::internal::PublishSpritePreviewPixels (gfx::Bitmap &bmp) |