yaze 0.3.2
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yaze::zelda3::SpriteCatalogFamily Struct Reference

#include <sprite_catalog.h>

Public Attributes

std::string key
 
std::string name
 
int main_id = 0
 
std::string fallback_variant
 
std::vector< SpriteSourceBinding > sources
 
std::vector< SpriteCatalogVariant > variants
 

Detailed Description

Definition at line 26 of file sprite_catalog.h.

Member Data Documentation

◆ key

std::string yaze::zelda3::SpriteCatalogFamily::key

Definition at line 27 of file sprite_catalog.h.

Referenced by yaze::zelda3::SpriteCatalog::Parse().

◆ name

std::string yaze::zelda3::SpriteCatalogFamily::name

Definition at line 28 of file sprite_catalog.h.

◆ main_id

int yaze::zelda3::SpriteCatalogFamily::main_id = 0

Definition at line 29 of file sprite_catalog.h.

◆ fallback_variant

std::string yaze::zelda3::SpriteCatalogFamily::fallback_variant

Definition at line 30 of file sprite_catalog.h.

◆ sources

std::vector<SpriteSourceBinding> yaze::zelda3::SpriteCatalogFamily::sources

Definition at line 31 of file sprite_catalog.h.

◆ variants

std::vector<SpriteCatalogVariant> yaze::zelda3::SpriteCatalogFamily::variants

Definition at line 32 of file sprite_catalog.h.


The documentation for this struct was generated from the following file: