1#ifndef YAZE_APP_EDITOR_GRAPHICS_SCREEN_EDITOR_INTERNAL_H_
2#define YAZE_APP_EDITOR_GRAPHICS_SCREEN_EDITOR_INTERNAL_H_
35 if (composite.
surface() ==
nullptr) {
41 if (composite.
texture() ==
nullptr) {
void QueueTextureCommand(TextureCommandType type, Bitmap *bitmap)
Represents a bitmap image optimized for SNES ROM hacking.
TextureHandle texture() const
BitmapMetadata & metadata()
void set_modified(bool modified)
void set_active(bool active)
SDL_Surface * surface() const
void EnsureCompositeBitmapTextureQueued(gfx::Bitmap &composite)