yaze 0.3.2
Link to the Past ROM Editor
 
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graphics Directory Reference
Directory dependency graph for graphics:
src/app/editor/graphics

Directories

 panels
 
 ui
 

Files

 gfx_group_editor.cc
 
 gfx_group_editor.h
 
 gfx_group_editor_internal.h
 
 gfx_group_editor_main.cc
 
 gfx_group_workspace_state.h
 
 graphics_edit_context.cc
 
 graphics_edit_context.h
 
 graphics_editor.cc
 
 graphics_editor.h
 
 graphics_editor_state.h
 
 graphics_palette_preview.cc
 
 graphics_palette_preview.h
 
 graphics_preview_image.h
 
 graphics_save_plan.cc
 
 graphics_save_plan.h
 
 graphics_sheet_sync.cc
 
 graphics_sheet_sync.h
 The Graphics editor's path for sheet pixel writes.
 
 graphics_undo_actions.h
 
 link_sprite_panel.cc
 
 link_sprite_panel.h
 
 palette_controls_panel.cc
 
 palette_controls_panel.h
 
 palette_controls_panel_internal.h
 
 palette_pixel_command.cc
 
 palette_pixel_command.h
 
 palette_reorder_control.cc
 
 palette_reorder_control.h
 
 paletteset_editor_panel.cc
 
 paletteset_editor_panel.h
 
 pixel_clipboard.cc
 
 pixel_clipboard.h
 
 pixel_editor_panel.cc
 
 pixel_editor_panel.h
 
 polyhedral_editor_panel.cc
 
 polyhedral_editor_panel.h
 
 resolved_graphics_context_view.h
 
 screen_editor.cc
 
 screen_editor.h
 
 screen_editor_internal.h
 
 screen_graphics_context.cc
 
 screen_graphics_context.h
 
 screen_menu_tilemap_editor.cc
 
 screen_menu_tilemap_editor.h
 
 screen_undo_actions.h
 
 sheet_browser_panel.cc
 
 sheet_browser_panel.h
 
 sheet_png_transfer.cc
 
 sheet_png_transfer.h
 PNG export and import for the Graphics editor.
 
 usage_preview.cc
 
 usage_preview.h
 Renders a graphics sheet the way the game uses it, from unsaved sheet pixels, without writing the ROM or GameData.